Evaluating affective usability experiences of an exergaming platform for seniors
暂无分享,去创建一个
Panagiotis D. Bamidis | Evdokimos I. Konstantinidis | Antonis S. Billis | Costas Pappas | M. Tsolaki | E. Konstantinidis | P. Bamidis | C. Pappas | Antonis Billis | A. Ladas | Aristea I. Ladas | Magda N. Tsolaki
[1] Barry Boehm,et al. Characteristics of software quality , 1978 .
[2] Jurek Kirakowski,et al. Measuring the Human Element in Complex Technologies , 2008, Int. J. Technol. Hum. Interact..
[3] David Myers,et al. Simulation as Play: A Semiotic Analysis , 1999 .
[4] Magda Tsolaki,et al. A Web services-based exergaming platform for senior citizens: The long lasting memories project approach to e-health care , 2011, 2011 Annual International Conference of the IEEE Engineering in Medicine and Biology Society.
[5] Sara J. Czaja,et al. The impact of aging on access to technology , 2005, ASAC.
[6] Ian Bogost,et al. Videogames and the future of education , 2005 .
[7] Paul Panek,et al. Integration of Cognitive and Physical Training in a Smart Home Environment for the Elderly People , 2010, MedInfo.
[8] Magda Tsolaki,et al. A Game-Like Interface for Training Seniors’ Dynamic Balance and Coordination , 2010 .
[9] S. Folstein,et al. "Mini-mental state". A practical method for grading the cognitive state of patients for the clinician. , 1975, Journal of psychiatric research.
[10] J. Cummings,et al. The Montreal Cognitive Assessment, MoCA: A Brief Screening Tool For Mild Cognitive Impairment , 2005, Journal of the American Geriatrics Society.
[11] Antonio Vallecillo,et al. Measuring the usability of software components , 2006, J. Syst. Softw..
[12] Michael D. Jensen,et al. Dose-response issues concerning physical activity and health: an evidence-based symposium. , 2001, Medicine and science in sports and exercise.
[13] Jane E. Raymond,et al. Affective Influences of Selective Attention , 2006 .
[14] Anne Aula,et al. Identifying Usability and Productivity Dimensions for Measuring the Success of Mobile Business Services , 2008, Adv. Hum. Comput. Interact..
[15] Clint A. Bowers,et al. Combining Fast-Paced Usability and Scientific Testing to Improve the Lunar Quest Physics Game , 2009, HCI.
[16] K. Fox,et al. Physical activity and obesity , 2007, Obesity reviews : an official journal of the International Association for the Study of Obesity.
[17] Deborah Kendzierski,et al. Physical Activity Enjoyment Scale: Two Validation Studies , 1991 .
[18] M. Guglielmetti,et al. A virtual tabletop workspace for upper-limb rehabilitation in Traumatic Brain Injury (TBI): A multiple case study evaluation , 2008, 2008 Virtual Rehabilitation.
[19] W. Jack Rejeski,et al. The Exercise-Induced Feeling Inventory: Development and Initial Validation , 1993 .
[20] A. Bandura,et al. Analysis of self-efficacy theory of behavioral change , 1977, Cognitive Therapy and Research.
[21] Abraham Tesser,et al. Attitudes and Behavior: the Cognitive-Affective Mismatch Hypothesis , 1990 .
[22] Leonardo Bonanni,et al. TapTap: a haptic wearable for asynchronous distributed touch therapy , 2006, CHI Extended Abstracts.
[23] Robert W Motl,et al. Physical Activity Enjoyment Scale Short Form—Does It Fit for Children? , 2008, Research quarterly for exercise and sport.
[24] Kasper Hornbæk,et al. Current practice in measuring usability: Challenges to usability studies and research , 2006, Int. J. Hum. Comput. Stud..