HCI to engage design team members in IT-integrated design collaboration process
暂无分享,去创建一个
Rahinah Ibrahim | Naeimeh Delavari | Muhamad Taufik Abdullah | Normahdiah Sheikh Said | R. Ibrahim | N. Said | N. Delavari | M. T. Abdullah
[1] Mi Jeong Kim,et al. The impact of tangible user interfaces on spatial cognition during collaborative design , 2008 .
[2] I. Ajzen. The theory of planned behavior , 1991 .
[3] Soonhung Han,et al. A method and tool for human-human interaction and instant collaboration in CSCW-based CAD , 2006, Comput. Ind..
[4] Scott Grissom,et al. The effective use of quicksort visualizations in the classroom , 2002 .
[5] Darius Migilinskas,et al. The use of a virtual building design and construction model for developing an effective project concept in 5D environment , 2010 .
[6] Wendy A. Kellogg,et al. Social translucence: an approach to designing systems that support social processes , 2000, TCHI.
[7] Karol I. Pelc,et al. The virtual classroom: Learning without limits via computer networks , 1996 .
[8] Morgan Jennings,et al. Theory and models for creating engaging and immersive ecommerce Websites , 2000, SIGCPR '00.
[9] Stephen Viller,et al. Zebra: exploring users' engagement in fieldwork , 2008, DIS '08.
[10] Ita Richardson,et al. Virtual Teams , 2010, Encyclopedia of Software Engineering.
[11] Jane Webster,et al. Audience engagement in multimedia presentations , 1997, DATB.
[12] Andreas Larsson,et al. Making sense of collaboration: the challenge of thinking together in global design teams , 2003, GROUP.
[13] Min Liu. A study of engaging high-school students as multimedia designers in a cognitive apprenticeship-style learning environment , 1998 .
[14] Fred D. Davis. A technology acceptance model for empirically testing new end-user information systems : theory and results , 1985 .
[15] Jerzy Wojtowicz,et al. Virtual Design Studio , 1995 .
[16] Branko Kolarevic,et al. An experiment in design collaboration , 1998 .
[17] Min Liu,et al. The Effect of a “Learner as Multimedia Designer” Environment on at-Risk High School Students' Motivation and Learning of Design Knowledge , 1997 .
[18] Lauri Malmi,et al. Exploring the role of visualization and engagement in computer science education , 2003, ACM SIGCSE Bull..
[19] Mark J. Clayton,et al. Media Usage: Observations from an Experimental Study of Computer-Mediated Collaborative Design , 2000 .
[20] Starr Roxanne Hiltz,et al. Learning Networks: A Field Guide to Teaching and Learning Online , 1995 .
[21] David Zyngier,et al. (Re)conceptualising Student Engagement: Doing Education Not Doing Time. , 2008 .
[22] John Haymaker,et al. Filter mediated design: generating coherence in collaborative design , 2000 .
[23] John A Scigliano,et al. Mastering Virtual Teams: Strategies, Tools, and Techniques that Succeed: Deborah L. Duarte and Nancy Tennant Snyder. (2000). 2nd ed., San Francisco, CA: Jossey-Bass, 256 pages. ISBN: 0-7879-5589-2W01. US$39.95, includes a CD-ROM , 1999, Internet High. Educ..
[24] Kenneth D. Eason,et al. Ergonomic perspectives on advances in human-computer interaction , 1991 .
[25] Henning Müller,et al. Evaluating user interactions with clinical information systems: A model based on human-computer interaction models , 2005, J. Biomed. Informatics.
[26] Mao-Lin Chiu,et al. An organizational view of design communication in design collaboration , 2002 .
[27] Donald A. Norman,et al. The invisible computer , 1998 .
[28] Ben Shneiderman,et al. Relate-Create-Donate: a teaching/learning philosophy for the cyber-generation , 1998, Comput. Educ..
[29] Tom Page,et al. An investigation into the implementation of virtual reality technologies in support of conceptual design , 2006 .
[30] Nuria Forcada,et al. A web-based system for sharing and disseminating research results: The underground construction case study , 2010 .
[31] John T. Stasko,et al. The conference room as a toolbox: technological and social routines in corporate meeting spaces , 2009, C&T.
[32] Maryam Alavi,et al. Computer-Mediated Collaborative Learning: An Empirical Evaluation , 1994, MIS Q..
[33] Tom Carey,et al. Engagement as a Design Concept for Multimedia , 1995 .
[34] Andrew Dillon,et al. HCI and MIS: shared concerns (Editorial) , 2003 .
[35] James Minogue,et al. Investigating the impact of video games on high school students' engagement and learning about genetics , 2009, Comput. Educ..
[36] U. Konradt,et al. The Experience of Flow in Interacting With a Hypermedia Learning Environment , 2001 .
[37] Andrew Dillon,et al. HCI and MIS: shared concerns , 2003, Int. J. Hum. Comput. Stud..
[38] W. Buxton. Human-Computer Interaction , 1988, Springer Berlin Heidelberg.
[39] Anita Moum,et al. Design team stories: Exploring interdisciplinary use of 3D object models in practice , 2010 .
[40] Hongming Cai,et al. Creative design research of product appearance based on human–machine interaction and interface , 2002 .
[41] Bahar Sener,et al. User evaluation of HCI concepts for defining product form , 2008 .
[42] Norma S. Said,et al. An engaging multimedia design model , 2004, IDC '04.
[43] Erkki Sutinen,et al. Extending the Engagement Taxonomy: Software Visualization and Collaborative Learning , 2009, TOCE.
[44] 両角光男. 最近のVirtual Design Studio技術 , 1999 .
[45] John G. Gammack,et al. Communication media for supporting distributed engineering design , 1999, Proceedings of the 32nd Annual Hawaii International Conference on Systems Sciences. 1999. HICSS-32. Abstracts and CD-ROM of Full Papers.
[46] Regan L. Mandryk,et al. System Guidelines for Co-located, Collaborative Work on a Tabletop Display , 2003, ECSCW.
[47] John C. Tang. Findings from Observational Studies of Collaborative Work , 1991, Int. J. Man Mach. Stud..
[48] Nancy C. Goodwin,et al. Functionality and usability , 1987, CACM.
[49] Na Li,et al. An assessment of human-computer interaction research in management information systems: topics and methods , 2004, Comput. Hum. Behav..
[50] Gordon B. Davis,et al. User Acceptance of Information Technology: Toward a Unified View , 2003, MIS Q..
[51] Tom Carey,et al. ACM SIGCHI Curricula for Human-Computer Interaction , 1992 .
[52] Mao-Lin Chiu. Collaborative Design in CAAD Studios: Shared Ideas, Resources, and Representations , 1995 .
[53] Dov Te'eni,et al. Integrating Human-Computer Interaction Development into the Systems Development Life Cycle: A Methodology , 2005, Commun. Assoc. Inf. Syst..
[54] Linda Candy,et al. Designing for creative engagement , 2008 .
[55] Scott Grissom,et al. Algorithm visualization in CS education: comparing levels of student engagement , 2003, SoftVis '03.
[56] Jakob Nielsen,et al. Usability engineering , 1997, The Computer Science and Engineering Handbook.
[57] H. Rex Hartson,et al. Developing user interfaces: ensuring usability through product & process , 1993 .
[58] Judith S. Olson,et al. Analysis of gestures in face-to-face design teams provides guidance for how to use groupware in design , 1995, Symposium on Designing Interactive Systems.
[59] Brian P. Bailey,et al. TEAM STORM: demonstrating an interaction model for working with multiple ideas during creative group work , 2007, C&C '07.
[60] Hans Voordijk,et al. The use of interorganisational ICT in United States construction projects , 2010 .
[61] Thomas L. Naps,et al. Exploring the role of visualization and engagement in computer science education , 2003, ITiCSE-WGR '02.
[62] Caroline Hodges Persell,et al. Using Focused Web-Based Discussions to Enhance Student Engagement and Deep Understanding , 2004 .
[63] Shih-Wen Hsiao,et al. A usability study on human-computer interface for middle-aged learners , 2007, Comput. Hum. Behav..