Using Technology to Enhance Learning: Computer Science Lecturers’ Perceptions towards Mobile Technology and Serious Games in Class
暂无分享,去创建一个
[1] Eric Klopfer,et al. Augmented Learning: Research and Design of Mobile Educational Games , 2008 .
[2] Tzu-Chien Liu,et al. Teaching in a Wireless Learning Environment: A Case Study , 2007, J. Educ. Technol. Soc..
[3] Christina C. Chao. Evaluating teachers' attitudes toward the use of wireless-mobile technologies in supporting learning: an instrument development study , 2005, IEEE International Workshop on Wireless and Mobile Technologies in Education (WMTE'05).
[4] Su Luan Wong,et al. Laptop use and its antecedents among educators : a review of the literature. , 2008 .
[5] Eric Rosenbaum,et al. Scratch: programming for all , 2009, Commun. ACM.
[6] Ulrik Schroeder,et al. A bouquet of measures to promote computer science in middle & high schools , 2011, ITiCSE '11.
[7] Michelle F. Wright,et al. Computer Gaming and Interactive Simulations for Learning: A Meta-Analysis , 2006 .
[8] Stanislav Kurkovsky,et al. Engaging students through mobile game development , 2009, SIGCSE '09.
[9] Robert D. Hannafin,et al. Technology in the Classroom , 2008 .
[10] James E. Driskell,et al. Games, Motivation, and Learning: A Research and Practice Model , 2002 .
[11] Craig A. Lindley. Narrative, Game Play, and Alternative Time Structures for Virtual Environments , 2004, TIDSE.
[12] Ann L. Brown,et al. How people learn: Brain, mind, experience, and school. , 1999 .
[13] Q.H. Mahmoud,et al. Integrating mobile devices into the computer science curriculum , 2008, 2008 38th Annual Frontiers in Education Conference.
[14] Marc Prensky,et al. Digital game-based learning , 2000, CIE.
[15] Herre van Oostendorp,et al. Current Practices in Serious Game Research: A Review from a Learning Outcomes Perspective , 2009 .
[16] Tiffany Barnes,et al. Game2Learn: A study of games as tools for learning introductory programming concepts , 2007 .
[17] S. Hennessy,et al. Teacher Factors Influencing Classroom Use of ICT in Sub-Saharan Africa , 2010 .
[18] Stanislav Kurkovsky,et al. Can mobile game development foster student interest in computer science? , 2009, 2009 International IEEE Consumer Electronics Society's Games Innovations Conference.
[19] Frederick W. Kron,et al. Medical student attitudes toward video games and related new media technologies in medical education , 2010, BMC medical education.
[20] John Mason,et al. Why the high attrition rate for computer science students: some thoughts and observations , 2005, SGCS.
[21] Katrin Becker,et al. Teaching with games: the Minesweeper and Asteroids experience , 2001 .
[22] Shuyan Wang,et al. Adopting Cell Phones in EFL Teaching and Learning , 2008 .