Measuring the Impact of Low-Cost Short-Term Virtual Reality on the User Experience
暂无分享,去创建一个
[1] Eduardo Zalama Casanova,et al. A practical approach to making accurate 3D layouts of interesting cultural heritage sites through digital models , 2010 .
[2] John B. Black,et al. Direct manipulation is better than passive viewing for learning anatomy in a three-dimensional virtual reality environment , 2017, Comput. Educ..
[3] Terrence L. Chambers,et al. Work in Progress: Networked Virtual Reality Environment for Teaching Concentrating Solar Power Technology , 2016 .
[4] Isabelle Hupont,et al. How do new visual immersive systems influence gaming QoE? A use case of serious gaming with Oculus Rift , 2015, 2015 Seventh International Workshop on Quality of Multimedia Experience (QoMEX).
[5] Gerrit Lochmann,et al. VR-Based Gamification of Communication Training and Oral Examination in a Second Language , 2016, Int. J. Game Based Learn..
[6] Fabio Bruno,et al. From 3D reconstruction to virtual reality: A complete methodology for digital archaeological exhibition , 2010 .
[7] Manuela Chessa,et al. The Perceptual Quality of the Oculus Rift for Immersive Virtual Reality , 2019, Hum. Comput. Interact..
[8] Shengnan Chen,et al. A case study of user immersion-based systematic design for serious heritage games , 2011, Multimedia Tools and Applications.
[9] Florina Ungureanu,et al. A virtual reality system for post stroke recovery , 2016, 2016 20th International Conference on System Theory, Control and Computing (ICSTCC).
[10] Jyh-Chong Liang,et al. Current status, opportunities and challenges of augmented reality in education , 2013, Comput. Educ..
[11] Andrés Bustillo,et al. Using a Short Video Animation to Assist with the Diagnosis of Sleep Disorders in Young Children , 2016, AVR.
[12] Mirko Gelsomini. An Affordable Virtual Reality Learning Framework for Children with Neuro-Developmental Disorder , 2016, ASSETS.
[13] Lucio Tommaso De Paolis,et al. Walking in a Virtual Town to Understand and Learning About the Life in the Middle Ages , 2013, ICCSA.
[14] Vladimír Hain,et al. Interdisciplinary Cooperation in the Virtual Presentation of Industrial Heritage Development , 2016 .
[15] Paulo Menezes,et al. Augmented Reality in Engineering , 2016, ICL.
[16] Andrés Bustillo,et al. Briviesca in the 15th c.: A Virtual Reality Environment for Teaching Purposes , 2016, AVR.
[17] Seyed M. Buhari,et al. Towards simulation of the classroom learning experience: Virtual reality approach , 2016, 2016 3rd International Conference on Computing for Sustainable Global Development (INDIACom).
[18] Mario Alaguero,et al. A flexible platform for the creation of 3D semi-immersive environments to teach Cultural Heritage , 2015, Digit. Appl. Archaeol. Cult. Heritage.
[19] Ioannis Hatzilygeroudis,et al. An Innovative Educational Environment Based on Virtual Reality and Gamification for Learning Search Algorithms , 2016, 2016 IEEE Eighth International Conference on Technology for Education (T4E).
[20] J. A. Palyvos,et al. 3D visualization types in multimedia applications for science learning: A case study for 8th grade students in Greece , 2009, Comput. Educ..
[21] Andrea Sanna,et al. Developing Touch-Less Interfaces to Interact with 3D Contents in Public Exhibitions , 2016, AVR.
[22] David Fonseca,et al. Teaching Case of Gamification and Visual Technologies for Education , 2014, J. Cases Inf. Technol..