Stackelberg Game Based Incentive Mechanisms for Multiple Collaborative Tasks in Mobile Crowdsourcing

In this paper, we tackle the problem of stimulating users to join mobile crowdsourcing applications with personal devices such as smartphones and tablets. Wireless personal networks facilitate to exploit the communication opportunity and makes diverse spare-resource of personal devices utilized. However, it is a challenge to motivate sufficient users to provide their resource of personal devices for achieving good quality of service. To address this problem, we propose an incentive framework based on Stackelberg game to model the interaction between the server and users. Traditional incentive mechanisms are applied for either single task or multiple dependent tasks, which fails to consider the interrelation among various tasks. In this paper, we focus on the common realistic scenario with multiple collaborative tasks, where each task requires a group of users to perform collaboratively. Specifically, participants would consider task priority and the server would design suitable reward functions to allocate the total payment. Considering the information of users’ costs and the types of tasks, four incentive mechanisms are presented for various cases to the above problem, which are proved to have the Nash equilibrium solutions in all cases for maximizing the utility of the server. Moreover, online incentive mechanisms are further proposed for real time tasks. Through both rigid theoretical analysis and extensive simulations, we demonstrate that the proposed mechanisms have good performance and high computational efficiency in real world applications.

[1]  Xi Fang,et al.  Crowdsourcing to smartphones: incentive mechanism design for mobile phone sensing , 2012, Mobicom '12.

[2]  Ellen W. Zegura,et al.  Serendipity: enabling remote computing among intermittently connected mobile devices , 2012, MobiHoc '12.

[3]  Ronald L. Rivest,et al.  Introduction to Algorithms, third edition , 2009 .

[4]  Christoph Schlieder,et al.  Designing location-based mobile games with a purpose: collecting geospatial data with CityExplorer , 2008, ACE '08.

[5]  Mihaela van der Schaar,et al.  Reputation-based incentive protocols in crowdsourcing applications , 2011, 2012 Proceedings IEEE INFOCOM.

[6]  Joseph Polifroni,et al.  Crowd translator: on building localized speech recognizers through micropayments , 2010, OPSR.

[7]  Peng Liu,et al.  Pareto optimal time-frequency resource allocation for selfish wireless cooperative multicast networks , 2012, Science China Information Sciences.

[8]  Ronald L. Rivest,et al.  Introduction to Algorithms , 1990 .

[9]  Andreas Krause,et al.  Truthful incentives in crowdsourcing tasks using regret minimization mechanisms , 2013, WWW.

[10]  Athanasios V. Vasilakos,et al.  TRAC: Truthful auction for location-aware collaborative sensing in mobile crowdsourcing , 2014, IEEE INFOCOM 2014 - IEEE Conference on Computer Communications.

[11]  Jean C. Walrand,et al.  Incentive mechanisms for smartphone collaboration in data acquisition and distributed computing , 2012, 2012 Proceedings IEEE INFOCOM.

[12]  Kenneth Steiglitz,et al.  Frugality in path auctions , 2004, SODA '04.

[13]  Xiang-Yang Li,et al.  How to crowdsource tasks truthfully without sacrificing utility: Online incentive mechanisms with budget constraint , 2014, IEEE INFOCOM 2014 - IEEE Conference on Computer Communications.

[14]  Hwee Pink Tan,et al.  Profit-maximizing incentive for participatory sensing , 2014, IEEE INFOCOM 2014 - IEEE Conference on Computer Communications.

[15]  Lei Chen,et al.  Free Market of Crowdsourcing: Incentive Mechanism Design for Mobile Sensing , 2014, IEEE Transactions on Parallel and Distributed Systems.

[16]  Yunhao Liu,et al.  Robust Trajectory Estimation for Crowdsourcing-Based Mobile Applications , 2014, IEEE Transactions on Parallel and Distributed Systems.

[17]  Anna R. Karlin,et al.  Beyond VCG: frugality of truthful mechanisms , 2005, 46th Annual IEEE Symposium on Foundations of Computer Science (FOCS'05).

[18]  Miguel A. Labrador,et al.  A location-based incentive mechanism for participatory sensing systems with budget constraints , 2012, 2012 IEEE International Conference on Pervasive Computing and Communications.

[19]  Rong Chai,et al.  Utility-based bandwidth allocation algorithm for heterogeneous wireless networks , 2013, 2012 International Conference on Wireless Communications and Signal Processing (WCSP).

[20]  Tao Li,et al.  A negative selection algorithm based on hierarchical clustering of self set , 2011, Science China Information Sciences.

[21]  Salil S. Kanhere,et al.  A Reputation Framework for Social Participatory Sensing Systems , 2014, Mob. Networks Appl..