Multiresolution Modeling Using Fractal Image Compression Techniques
暂无分享,去创建一个
[1] Leila De Floriani,et al. Efficient implementation of multi-triangulations , 1998, Proceedings Visualization '98 (Cat. No.98CB36276).
[2] Renato Pajarola. FastMesh: Efficient View-Dependent Meshing Renato P. , 2001 .
[3] Mark A. Duchaineau,et al. ROAMing terrain: Real-time Optimally Adapting Meshes , 1997, Proceedings. Visualization '97 (Cat. No. 97CB36155).
[4] Michael F. Barnsley. Iterated Function Systems for Lossless Data Compression , 2002 .
[5] David Malah,et al. Hierarchical interpretation of fractal image coding and its applications , 1995 .
[6] Leila De Floriani,et al. A Formal Approach to Multiresolution Hypersurface Modeling , 1997, Geometric Modeling.
[7] David P. Luebke,et al. View-dependent simplification of arbitrary polygonal environments , 1997, SIGGRAPH.
[8] Enrico Puppo,et al. Efficient implementation of multi-triangulations , 1998 .
[9] M. Barnsley. Fractal modelling of real world images , 1988 .
[10] Arnaud E. Jacquin,et al. Fractal image coding based on a theory of iterated contractive image transformations , 1990, Other Conferences.
[11] William V. Baxter,et al. HLODs for faster display of large static and dynamic environments , 2001, I3D '01.
[12] Yuval Fisher. Fractal Image Compression , 1994 .
[13] Seungyong Lee,et al. Truly Selective Refinement of Progressive Meshes , 2001, Graphics Interface.
[14] Hugues Hoppe,et al. View-dependent refinement of progressive meshes , 1997, SIGGRAPH.
[15] Kenneth I. Joy,et al. Real-time optimal adaptation for planetary geometry and texture: 4-8 tile hierarchies , 2005, IEEE Transactions on Visualization and Computer Graphics.
[16] William E. Lorensen,et al. Marching cubes: A high resolution 3D surface construction algorithm , 1987, SIGGRAPH.
[17] Jihad El-Sana,et al. Skip Strips: maintaining triangle strips for view-dependent rendering , 1999, Proceedings Visualization '99 (Cat. No.99CB37067).
[18] Seungyong Lee,et al. Transitive Mesh Space of a Progressive Mesh , 2003, IEEE Trans. Vis. Comput. Graph..
[19] Michael Garland,et al. Surface simplification using quadric error metrics , 1997, SIGGRAPH.
[20] Amitabh Varshney,et al. Dynamic view-dependent simplification for polygonal models , 1996, Proceedings of Seventh Annual IEEE Visualization '96.
[21] Christopher G. Prince. Progressive Meshes for Large Models of Arbitrary Topology , 2000 .