Design Issues and Implementations for Floating-Point Divide–Add Fused
暂无分享,去创建一个
[1] Xiangku Li,et al. Design of Low-Cost High-Performance Floating-Point Fused Multiply-Add with Reduced Power , 2010, 2010 23rd International Conference on VLSI Design.
[2] Michael J. Flynn,et al. Design Issues in Division and Other Floating-Point Operations , 1997, IEEE Trans. Computers.
[3] Neil Burgess,et al. Design of the ARM VFP11 Divide and Square Root Synthesisable Macrocell , 2007, 18th IEEE Symposium on Computer Arithmetic (ARITH '07).
[4] Tomás Lang,et al. On-the-Fly Rounding , 1992, IEEE Trans. Computers.
[5] Peter Kornerup. Digit selection for SRT division and square root , 2005, IEEE Transactions on Computers.
[6] Arnaud Tisserand,et al. Computing machine-efficient polynomial approximations , 2006, TOMS.
[7] Ulrich W. Kulisch,et al. Hardware Support for Interval Arithmetic , 2006, Reliab. Comput..
[8] Javier D. Bruguera,et al. Floating-point fused multiply-add: reduced latency for floating-point addition , 2005, 17th IEEE Symposium on Computer Arithmetic (ARITH'05).
[9] A. Barr,et al. Towards more efficient interval analysis: corner forms and a remainder interval newton method , 2005 .
[10] John M. Snyder,et al. Interval analysis for computer graphics , 1992, SIGGRAPH.
[11] Miriam Leeser,et al. Area and performance tradeoffs in floating-point divide and square-root implementations , 1996, CSUR.
[12] Jon Hasselgren,et al. PCU: the programmable culling unit , 2007, SIGGRAPH 2007.
[13] Tomás Lang,et al. Digit-recurrence dividers with reduced logical depth , 2005, IEEE Transactions on Computers.
[14] Gregory B. Zyner,et al. 167 MHz radix-8 divide and square root using overlapped radix-2 stages , 1995, Proceedings of the 12th Symposium on Computer Arithmetic.
[15] César A. Muñoz,et al. Verified Real Number Calculations: A Library for Interval Arithmetic , 2007, IEEE Transactions on Computers.
[16] Zhaolin Li,et al. Design of A Double-Precision Floating- Point Multiply-Add-Fused Unit with Consideration of Data Dependence , 2007, IEEE Computer Society Annual Symposium on VLSI (ISVLSI '07).
[17] Inmaculada García,et al. Reliable algorithms for ray intersection in computer graphics based on interval arithmetic , 2003, 16th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2003).
[18] H.-F. Pabst,et al. Ray Casting of Trimmed NURBS Surfaces on the GPU , 2006, 2006 IEEE Symposium on Interactive Ray Tracing.
[19] Peter-Michael Seidel,et al. Delay-optimized implementation of IEEE floating-point addition , 2004, IEEE Transactions on Computers.