A Wizard-of-Oz game for collecting emotional audio data in a children-robot interaction
暂无分享,去创建一个
[1] Peter Robinson,et al. Empathizing with robots: Fellow feeling along the anthropomorphic spectrum , 2009, 2009 3rd International Conference on Affective Computing and Intelligent Interaction and Workshops.
[2] Catherine Pelachaud,et al. An empathic virtual dialog agent to improve human-machine interaction , 2008, AAMAS.
[3] Jean-Claude Martin,et al. Collection and Annotation of a Corpus of Human-Human Multimodal Interactions: Emotion and Others Anthropomorphic Characteristics , 2007, ACII.
[4] Tatsuya Nomura,et al. Measurement of Anxiety toward Robots , 2006, ROMAN 2006 - The 15th IEEE International Symposium on Robot and Human Interactive Communication.
[5] Marek P. Michalowski,et al. A spatial model of engagement for a social robot , 2006, 9th IEEE International Workshop on Advanced Motion Control, 2006..
[6] Jean-Claude Martin,et al. Representing Real-Life Emotions in Audiovisual Data with Non Basic Emotional Patterns and Context Features , 2005, ACII.
[7] Candace L. Sidner,et al. Where to look: a study of human-robot engagement , 2004, IUI '04.
[8] Roddy Cowie,et al. Emotional speech: Towards a new generation of databases , 2003, Speech Commun..
[9] Jean-Claude Martin,et al. Coding Emotional Events in Audiovisual Corpora , 2008, LREC.
[10] Fokie Cnossen,et al. Proceedings of the 15th IEEE International Symposium on Robot and Human Interactive Communication , 2006 .
[11] Simon Baron-Cohen,et al. Understanding other minds: Perspectives from developmental cognitive neuroscience, 2nd ed. , 2000 .
[12] Rosalind W. Picard. Affective Computing , 1997 .