Real Time Animation and Illumination in Ancient Roman Sites
暂无分享,去创建一个
George Papagiannakis | Nadia Magnenat-Thalmann | Nedjma Cadi-Yazli | Alessandro Enrico Foni | N. Magnenat-Thalmann | G. Papagiannakis | A. Foni | Nedjma Cadi-Yazli
[1] Robert F. Berry,et al. Bringing VR to the Desktop: Are You Game? , 2000, IEEE Multim..
[2] Paul Monaghan. The masks of Pseudolus , 2001 .
[3] Niall W. Slater,et al. Roofed Theatres of Classical Antiquity , 1994 .
[4] Richard Levy. Temple site at Phimai: modeling for the scholar and the tourist , 2001, Proceedings Seventh International Conference on Virtual Systems and Multimedia.
[5] George Papagiannakis,et al. Modeling of bodies and clothes for virtual environments , 2004, 2004 International Conference on Cyberworlds.
[6] G. Papagiannakis,et al. Virtual Hagia Sophia : Restitution , Visualization and Virtual Life Simulation , 2002 .
[7] Peter-Pike J. Sloan,et al. Real-time soft shadows in dynamic scenes using spherical harmonic exponentiation , 2006, SIGGRAPH 2006.
[8] Nadia Magnenat-Thalmann,et al. An automatic modeling of human bodies from sizing parameters , 2003, I3D '03.
[9] George Papagiannakis,et al. An Interactive Mixed Reality Framework for Virtual Humans , 2006, 2006 International Conference on Cyberworlds.
[10] George Papagiannakis,et al. Mixing virtual and real scenes in the site of ancient Pompeii , 2005, Comput. Animat. Virtual Worlds.
[11] Paul Debevec. Rendering synthetic objects into real scenes: bridging traditional and image-based graphics with global illumination and high dynamic range photography , 2008, SIGGRAPH Classes.
[12] N. Magnenat-Thalmann,et al. Real-time photo realistic simulation of complex heritage edifices , 2001, Proceedings Seventh International Conference on Virtual Systems and Multimedia.
[13] Baining Guo,et al. Real-time rendering of plant leaves , 2005, SIGGRAPH 2005.
[14] Thenkurussi Kesavadas,et al. Real-time animation of King Ashur-nasir-pal II (883-859 BC) in the virtual recreated Northwest Palace , 2001, Proceedings Seventh International Conference on Virtual Systems and Multimedia.
[15] George Papagiannakis,et al. VHD++ development framework: towards extendible, component based VR/AR simulation engine featuring advanced virtual character technologies , 2003, Proceedings Computer Graphics International 2003.
[16] Jan Kautz,et al. Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments , 2002 .
[17] Jaakko Lehtinen,et al. Precomputed radiance transfer: theory and practice , 2005, SIGGRAPH Courses.
[18] Nicola Prodi,et al. GUIDELINES FOR ACOUSTICAL MEASUREMENTS INSIDE HISTORICAL OPERA HOUSES: PROCEDURES AND VALIDATION , 2000 .
[19] Nadia Magnenat-Thalmann,et al. Resolving surface collisions through intersection contour minimization , 2006, SIGGRAPH 2006.
[20] Jens Holger,et al. PREDICTING THE ACOUSTICS OF ANCIENT OPEN-AIR THEATRES: THE IMPORTANCE OF CALCULATION METHODS AND GEOMETRICAL DETAILS , 2004 .
[21] Nadia Magnenat-Thalmann,et al. Implicit midpoint integration and adaptive damping for efficient cloth simulation , 2005, Comput. Animat. Virtual Worlds.