Gamification for Crowdsourcing Marketing Practices: Applications and Benefits in Tourism
暂无分享,去创建一个
[1] Christopher Cunningham,et al. Gamification by Design - Implementing Game Mechanics in Web and Mobile Apps , 2011 .
[2] Dimitrios Buhalis,et al. Gamification in Tourism , 2014, ENTER.
[3] M. Capella,et al. The Gamification of Advertising: Analysis and Research Directions of In-Game Advertising, Advergames, and Advertising in Social Network Games , 2013 .
[4] Mark D. Griffiths,et al. The Structural Characteristics of Video Games: A Psycho-Structural Analysis , 2004, Cyberpsychology Behav. Soc. Netw..
[5] John Pavlus. The Game of Life , 2010 .
[6] Joey J. Lee,et al. Gamification in Education: What, How, Why Bother? , 2011 .
[7] Juho Hamari,et al. Transforming homo economicus into homo ludens: A field experiment on gamification in a utilitarian peer-to-peer trading service , 2013, Electron. Commer. Res. Appl..
[8] Alan Ivan Chorney. Taking The Game Out Of Gamification , 2012 .
[9] Nick Yee,et al. Motivations for Play in Online Games , 2006, Cyberpsychology Behav. Soc. Netw..
[10] Juho Hamari,et al. Framework for Designing and Evaluating Game Achievements , 2011, DiGRA Conference.
[11] Lennart E. Nacke,et al. From game design elements to gamefulness: defining "gamification" , 2011, MindTrek.
[12] Juho Hamari,et al. Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification , 2014, 2014 47th Hawaii International Conference on System Sciences.
[13] Henriette Cramer,et al. Gamification and location-sharing: some emerging social conflicts , 2011 .
[14] John Brown,et al. Gamification » Blog Archive » Gartner Says by 2014, 80 Percent of Current Gamified Applications Will Fail to Meet Business Objectives Primarily Due to Poor Design , 2014 .
[15] Lina Yordanova,et al. Gamification in education , 2014 .
[16] J. Bryant,et al. Playing video games: Motives, responses, and consequences. , 2012 .
[17] B. Frey,et al. Motivation crowding theory , 2001 .
[18] Kenton O'Hara,et al. Gamification. using game-design elements in non-gaming contexts , 2011, CHI Extended Abstracts.
[19] J. Tirole,et al. Incentives and Prosocial Behavior , 2004 .
[20] U. Gretzel,et al. Social Media in Travel, Tourism and Hospitality: Theory, Practice and Cases , 2012 .
[21] Scott Nicholson. A User-Centered Theoretical Framework for Meaningful Gamification , 2012 .
[22] Olivier Toubia. Idea Generation, Creativity, and Incentives , 2006 .
[23] Susanne Robra-Bissantz,et al. Gamification of online idea competitions: insights from an explorative case , 2011, GI-Jahrestagung.
[24] Francisco J. Conejo. Loyalty 3.0: How to Revolutionize Customer and Employee Engagement with Big Data and Gamification (1st ed.) , 2014 .
[25] Michèle Companion,et al. The Influence of Sex on Character Attribute Preferences , 2008, Cyberpsychology Behav. Soc. Netw..
[26] Daren C. Brabham. Motivations for Participation in a Crowdsourcing Application to Improve Public Engagement in Transit Planning , 2012 .
[27] Ben Shneiderman,et al. Designing for fun: how can we design user interfaces to be more fun? , 2004, INTR.
[28] Marianna Sigala,et al. The application and impact of gamification funware on trip planning and experiences: the case of TripAdvisor’s funware , 2015, Electron. Mark..
[29] Edward L. Deci,et al. Intrinsic Motivation and Self-Determination in Human Behavior , 1975, Perspectives in Social Psychology.
[30] Bruno S. Frey,et al. A Constitution for Knaves Crowds Out Civic Virtues , 1997 .
[31] I. Gabe Zichermann Ii. Joselin Linder,et al. Game-Based Marketing: Inspire Customer Loyalty Through Rewards, Challenges, and Contests , 2010 .
[32] P. D. Pelsmacker,et al. Advergames: the impact of brand prominence and game repetition on brand responses , 2010 .
[33] Teresa M. Amabile,et al. Motivational synergy: Toward new conceptualizations of intrinsic and extrinsic motivation in the workplace , 1993 .
[34] E. Deci,et al. A meta-analytic review of experiments examining the effects of extrinsic rewards on intrinsic motivation. , 1999, Psychological bulletin.
[35] M. Csíkszentmihályi. Flow: The Psychology of Optimal Experience , 1990 .