Predicting likelihood of psychological disorders in PlayerUnknown's Battlegrounds (PUBG) players from Asian countries using supervised machine learning.
暂无分享,去创建一个
Varshika Gambhir | Swati Aggarwal | Shivin Saluja | Varshika Gambhir | Shubhi Gupta | Simrat Pal Singh Satia | Swati Aggarwal | Shivin Saluja | Shubhi Gupta
[1] M. Griffiths,et al. Internet Gaming Disorder Among Slovenian Primary Schoolchildren: Findings From a Nationally Representative Sample of Adolescents , 2016, Journal of behavioral addictions.
[2] M. Griffiths,et al. Internet Gaming Addiction: A Systematic Review of Empirical Research , 2012, International Journal of Mental Health and Addiction.
[3] Joël Billieux,et al. Shoot at first sight! First person shooter players display reduced reaction time and compromised inhibitory control in comparison to other video game players , 2017, Comput. Hum. Behav..
[4] Daniel L. King,et al. DSM-5 internet gaming disorder needs a unified approach to assessment , 2014 .
[5] Peng Gao,et al. Churn prediction for high-value players in casual social games , 2014, 2014 IEEE Conference on Computational Intelligence and Games.
[6] Lynne D. Roberts,et al. Internet Gaming Disorder Explains Unique Variance in Psychological Distress and Disability After Controlling for Comorbid Depression, OCD, ADHD, and Anxiety , 2017, Cyberpsychology Behav. Soc. Netw..
[7] L. Alvin Malesky,et al. Problematic Usage Among Highly-Engaged Players of Massively Multiplayer Online Role Playing Games , 2008, Cyberpsychology Behav. Soc. Netw..
[8] L. Kriston,et al. Internet gaming disorder in early adolescence: Associations with parental and adolescent mental health , 2017, European Psychiatry.
[9] P. Maurage,et al. Impulsivity in Multiplayer Online Battle Arena Gamers: Preliminary Results on Experimental and Self-Report Measures , 2016, Journal of behavioral addictions.
[10] Mark D Griffiths,et al. MMORPG gaming and hostility predict Internet Addiction symptoms in adolescents: An empirical multilevel longitudinal study. , 2017, Addictive behaviors.
[11] K. Trzesniewski,et al. Measuring Global Self-Esteem: Construct Validation of a Single-Item Measure and the Rosenberg Self-Esteem Scale , 2001 .
[12] C. Roncero,et al. Adult ADHD Self-Report Scale (ASRS-v1.1) symptom checklist in patients with substance use disorders. , 2009, Actas espanolas de psiquiatria.
[13] Lisa M. Castaneda,et al. Number processing ability is connected to longitudinal changes in multiplayer online battle arena skill , 2017, Comput. Hum. Behav..
[14] M. Greiner,et al. Principles and practical application of the receiver-operating characteristic analysis for diagnostic tests. , 2000, Preventive veterinary medicine.
[15] M. Rho,et al. The influence of game genre on Internet gaming disorder , 2017, Journal of behavioral addictions.
[16] Robert L. Spitzer,et al. Brief Measure for Assessing Generalized Anxiety Disorder: The GAD-7. Copyright: American Medical Association. , 2006 .
[17] C. Bonnaire,et al. Internet gaming disorder in male and female young adults: The role of alexithymia, depression, anxiety and gaming type , 2019, Psychiatry Research.
[18] Chih-Hung Ko,et al. Association between Internet gaming disorder and adult attention deficit and hyperactivity disorder and their correlates: Impulsivity and hostility. , 2017, Addictive behaviors.
[19] Jeroen S. Lemmens,et al. Addictive Online Games: Examining the Relationship Between Game Genres and Internet Gaming Disorder , 2016, Cyberpsychology Behav. Soc. Netw..
[20] Jeroen S. Lemmens,et al. An international consensus for assessing internet gaming disorder using the new DSM-5 approach. , 2014, Addiction.
[21] Mark D. Griffiths,et al. Measuring DSM-5 internet gaming disorder: Development and validation of a short psychometric scale , 2015, Comput. Hum. Behav..
[22] Adriano Schimmenti,et al. Schizotypal personality traits and problematic use of massively-multiplayer online role-playing games (MMORPGs) , 2017, Comput. Hum. Behav..
[23] C. Montag,et al. Measurement and Conceptualization of Gaming Disorder According to the World Health Organization Framework: the Development of the Gaming Disorder Test , 2019, International Journal of Mental Health and Addiction.
[24] N. Petry,et al. Prevalence of Internet gaming disorder in German adolescents: diagnostic contribution of the nine DSM-5 criteria in a state-wide representative sample. , 2015, Addiction.
[25] Daniel L. King. Comment on the global gaming industry's statement on ICD-11 gaming disorder: a corporate strategy to disregard harm and deflect social responsibility? , 2018, Addiction.
[26] Jonathan Freeman,et al. Personality traits associated with problematic and non-problematic massively multiplayer online role playing game use , 2012 .
[27] Miriam Seoane Santos,et al. Cross-Validation for Imbalanced Datasets: Avoiding Overoptimistic and Overfitting Approaches [Research Frontier] , 2018, IEEE Computational Intelligence Magazine.
[28] Nitesh V. Chawla,et al. SMOTE: Synthetic Minority Over-sampling Technique , 2002, J. Artif. Intell. Res..
[29] Jung-Seok Choi,et al. Characteristics and Psychiatric Symptoms of Internet Gaming Disorder among Adults Using Self-Reported DSM-5 Criteria , 2015, Psychiatry investigation.
[30] Daniel L. King,et al. Toward a consensus definition of pathological video-gaming: a systematic review of psychometric assessment tools. , 2013, Clinical psychology review.
[31] Chih-Chien Wang,et al. Physical Interpersonal Relationships and Social Anxiety among Online Game Players , 2005, Cyberpsychology Behav. Soc. Netw..
[32] Gaël Varoquaux,et al. Scikit-learn: Machine Learning in Python , 2011, J. Mach. Learn. Res..
[33] B. Löwe,et al. A brief measure for assessing generalized anxiety disorder: the GAD-7. , 2006, Archives of internal medicine.
[34] A. V. van Rooij,et al. Online video game addiction: identification of addicted adolescent gamers. , 2010, Addiction.
[35] G. Dong,et al. Enhanced reward sensitivity and decreased loss sensitivity in Internet addicts: an fMRI study during a guessing task. , 2011, Journal of psychiatric research.
[36] Komarudin,et al. Stress Emotion Evaluation in Multiplayer Online Battle Arena (MOBA) Video Game Related to Gaming Rules Using Electroencephalogram (EEG) , 2017 .
[37] Douglas A. Gentile,et al. Internet Gaming Addiction in Adolescence: Risk Factors and Maladjustment Correlates , 2018, International Journal of Mental Health and Addiction.
[38] Wes McKinney,et al. pandas: a Foundational Python Library for Data Analysis and Statistics , 2011 .
[39] Andrew K. Przybylski,et al. Scholars’ open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal , 2017, Journal of behavioral addictions.
[40] Andrea Bergman,et al. Adjustment, Social Skills, and Self-Esteem in College Students With Symptoms of ADHD , 2005, Journal of attention disorders.
[41] M. Griffiths,et al. Video gaming and gaming addiction in transgender people: An exploratory study , 2017, Journal of behavioral addictions.
[42] Christian Bauckhage,et al. Predicting player churn in the wild , 2014, 2014 IEEE Conference on Computational Intelligence and Games.