Characterizing the Effects of Droplines on Target Acquisition Performance on a 3-D Perspective Display

The present study investigated the effects of droplines on target acquisition performance on a 3-D perspective display in which participants were required to move a cursor into a target cube as quickly as possible. Participants' performance and coordination strategies were characterized using both Fitts' law and acquisition patterns of the 3 viewer-centered target display dimensions (azimuth, elevation, and range). Participants' movement trajectories were recorded and used to determine movement times for acquisitions of the entire target and of each of its display dimensions. The goodness of fit of the data to a modified Fitts function varied widely among participants, and the presence of droplines did not have observable impacts on the goodness of fit. However, droplines helped participants navigate via straighter paths and particularly benefited range dimension acquisition. A general preference for visually overlapping the target with the cursor prior to capturing the target was found. Potential applications of this research include the design of interactive 3-D perspective displays in which fast and accurate selection and manipulation of content residing at multiple ranges may be a challenge.

[1]  Stephen R. Ellis,et al.  Symbolic Enhancement of Perspective Displays , 1990 .

[2]  Blake Hannaford,et al.  Quantitative Evaluation of Perspective and Stereoscopic Displays in Three-Axis Manual Tracking Tasks , 1987, IEEE Transactions on Systems, Man, and Cybernetics.

[3]  I.,et al.  Fitts' Law as a Research and Design Tool in Human-Computer Interaction , 1992, Hum. Comput. Interact..

[4]  M. Jeannerod The timing of natural prehension movements. , 1984, Journal of motor behavior.

[5]  Shumin Zhai Investigation of Feel for 6DOF Inputs: Isometric and Elastic Rate Control for Manipulation in 3D Environments , 1993 .

[6]  Martin S. Moran,et al.  A Test of Fitts' Law with Moving Targets , 1980, Human factors.

[7]  Thomas B. Sheridan,et al.  One handed tracking in six degrees of freedom , 1989, Conference Proceedings., IEEE International Conference on Systems, Man and Cybernetics.

[8]  Jan B. F. van Erp,et al.  Control Performance With Three Translational Degrees of Freedom , 2002, Hum. Factors.

[9]  Stephen R. Ellis,et al.  Influence of a Perspective Cockpit Traffic Display Format on Pilot Avoidance Maneuvers , 1983 .

[10]  Christine L. MacKenzie,et al.  Physical versus virtual pointing , 1996, CHI.

[11]  P. Fitts The information capacity of the human motor system in controlling the amplitude of movement. , 1954, Journal of experimental psychology.

[12]  D. Bulmer,et al.  Three Dimensional Reconstruction in Biology , 1978 .

[13]  Woodrow Barfield,et al.  Visual Enhancements and Geometric Field of View as Factors in the Design of a Three-Dimensional Perspective Display , 1990 .

[14]  I. Scott MacKenzie,et al.  Extending Fitts' law to two-dimensional tasks , 1992, CHI.

[15]  Shumin Zhai,et al.  Asymmetrical Spatial Accuracy in 3D Tracking , 1994 .

[16]  R J Jagacinski,et al.  Fitts' Law in two dimensions with hand and head movements. , 1983, Journal of motor behavior.

[17]  E. Hoffmann,et al.  Geometrical conditions for ballistic and visually controlled movements. , 1988, Ergonomics.

[18]  Lawrence W. Stark,et al.  Visual enhancements in pick-and-place tasks: Human operators controlling a simulated cylindrical manipulator , 1987, IEEE Journal on Robotics and Automation.

[19]  P. Donkelaar Pointing movements are affected by size-contrast illusions , 1999, Experimental Brain Research.

[20]  Shumin Zhai,et al.  Anisotropic human performance in six degree-of-freedom tracking: an evaluation of three-dimensional display and control interfaces , 1997, IEEE Trans. Syst. Man Cybern. Part A.

[21]  R Kerr,et al.  Diving, adaptation, and Fitts law. , 1978, Journal of motor behavior.

[22]  Woodrow Barfield,et al.  Spatial Discrimination in Three-Dimensional Displays as a Function of Computer Graphics Eyepoint Elevation and Stereoscopic Viewing , 1997, Hum. Factors.

[23]  Woodrow Barfield,et al.  Judgments of Azimuth and Elevation as a Function of Monoscopic and Binocular Depth Cues Using a Perspective Display , 1995, Hum. Factors.

[24]  Ross L. Pepper,et al.  Stereo TV Improves Operator Performance Under Degraded Visibility Conditions , 1981 .

[25]  Shahram Payandeh,et al.  Task and Motion Analyses in Endoscopic Surgery , 1996, Dynamic Systems and Control.

[26]  Peter J. Werkhoven,et al.  Manipulation Performance in Interactive Virtual Environments , 1998, Hum. Factors.

[27]  P. Gaunt,et al.  Three dimensional reconstruction in biology , 1978 .

[28]  E. R. Crossman,et al.  Feedback Control of Hand-Movement and Fitts' Law , 1983, The Quarterly journal of experimental psychology. A, Human experimental psychology.

[29]  Shumin Zhai,et al.  The “Silk Cursor”: investigating transparency for 3D target acquisition , 1994, CHI '94.

[30]  Christine L. MacKenzie,et al.  Separating A and W effects: Pointing to targets on computer displays , 1997, Behavioral and Brain Sciences.

[31]  D. Chaffin,et al.  An investigation of fitts' law using a wide range of movement amplitudes. , 1976, Journal of motor behavior.

[32]  R. Andres,et al.  Prediction of Head Movement Time Using Fitts’ Law , 1989 .

[33]  Daniel W. Repperger,et al.  Fitts' law and the microstructure of rapid discrete movements. , 1980 .

[34]  Colin G. Drury,et al.  Application of Fitts' Law to Foot-Pedal Design , 1975 .

[35]  I. Scott MacKenzie,et al.  Lag as a determinant of human performance in interactive systems , 1993, INTERCHI.

[36]  Stephen R. Ellis,et al.  Perspective Traffic Display Format and Airline Pilot Traffic Avoidance , 1987 .

[37]  Jeffrey C. Woldstad,et al.  Multiple Two-Dimensional Displays as an Alternative to Three-Dimensional Displays in Telerobotic Tasks , 2000, Hum. Factors.

[38]  S. Ellis Pictorial communication in virtual and real environments , 1991 .

[39]  Richard H. Y. So,et al.  Effects of Hand Movement Lag on Discrete Manual Control Tasks in Virtual Environements , 1999 .

[40]  Donald P. Greenberg,et al.  Perceiving spatial relationships in computer-generated images , 1992, IEEE Computer Graphics and Applications.

[41]  Ravin Balakrishnan,et al.  Reaching for objects in VR displays: lag and frame rate , 1994, TCHI.