Look at me and grab this! Materiality and the practices around negotiation of social attention with children on the autistic spectrum
暂无分享,去创建一个
Massimo Zancanaro | Alessandro Cappelletti | Justyna Wierbiłowicz | Davide Giovanelli | Angela Pasqualotto | Arianna Bentenuto | Elisabetta Farella | M. Zancanaro | A. Cappelletti | D. Giovanelli | Angela Pasqualotto | Elisabetta Farella | A. Bentenuto | Justyna Wierbiłowicz
[1] Massimo Zancanaro,et al. Three around a Table: The Facilitator Role in a Co-located Interface for Social Competence Training of Children with Autism Spectrum Disorder , 2011, INTERACT.
[2] Connie Svabo,et al. Materiality in a practice‐based approach , 2009 .
[3] Matt Bower,et al. How is the use of technology in education evaluated? A systematic review , 2019, Comput. Educ..
[4] O. Grynszpan,et al. Innovative technology-based interventions for autism spectrum disorders: A meta-analysis , 2014, Autism : the international journal of research and practice.
[5] J. Swettenham. Can children with autism be taught to understand false belief using computers? , 1996, Journal of child psychology and psychiatry, and allied disciplines.
[6] Mirko Gelsomini,et al. Creating Social Stories as Wearable Hyper-Immersive Virtual Reality Experiences for Children with Neurodevelopmental Disorders , 2017, IDC.
[7] Dinah K.C. Murray,et al. Autism and information technology: therapy with computers , 2011 .
[8] Nopporn Chotikakamthorn,et al. Using tangible user interfaces in computer-based training systems for low-functioning autistic children , 2011, Personal and Ubiquitous Computing.
[9] Graeme G. Shanks,et al. Positivist single case study research in information systems: a critical analysis , 2003, ECIS.
[10] Paul Dourish,et al. Where the action is , 2001 .
[11] David Cohen,et al. Serious games to teach social interactions and emotions to individuals with autism spectrum disorders (ASD) , 2017, Comput. Educ..
[12] M. Zancanaro,et al. Increasing social engagement in children with high-functioning autism spectrum disorder using collaborative technologies in the school environment , 2013, Autism : the international journal of research and practice.
[13] Kerstin Dautenhahn,et al. Developing a protocol and experimental setup for using a humanoid robot to assist children with autism to develop visual perspective taking skills , 2019, Paladyn J. Behav. Robotics.
[14] Taciana Pontual Falcão. Tangible Representational Properties: Implications for Meaning Making , 2018 .
[15] W. Staal,et al. Self-regulation and quality of life in high-functioning young adults with autism , 2016, Autism : the international journal of research and practice.
[16] D. Moore,et al. Computer-Aided Learning for People with Autism – a Framework for Research and Development , 2000 .
[17] Narcís Parés,et al. Sparking social initiation behaviors in children with Autism through full-body Interaction , 2017, Int. J. Child Comput. Interact..
[18] Donna S. Murray,et al. Strategies For Enhancing Play Skills For Children With Autism Spectrum Disorder , 2001 .
[19] Shrikanth S. Narayanan,et al. Rachel: Design of an emotionally targeted interactive agent for children with autism , 2011, 2011 IEEE International Conference on Multimedia and Expo.
[20] R. Tennyson,et al. The Teaching of Concepts: A Review of Instructional Design Research Literature , 1980 .
[21] Alberto Barbosa Raposo,et al. ComFiM: a game for multitouch devices to encourage communication between people with autism , 2014, 2014 IEEE 3nd International Conference on Serious Games and Applications for Health (SeGAH).
[22] Narcis Pares,et al. Structuring collaboration: Multi-user full-body interaction environments for children with Autism Spectrum Disorder , 2019, Research in Autism Spectrum Disorders.
[23] N. Sriram,et al. Enhancing Social Problem Solving in Children with Autism and Normal Children Through Computer-Assisted Instruction , 2001, Journal of autism and developmental disorders.
[24] Silvana Mareva,et al. Do Tangible User Interfaces promote social behaviour during free play? A comparison of autistic and typically-developing children playing with passive and digital construction toys , 2019, Research in Autism Spectrum Disorders.
[25] Christine Nadel,et al. Case Study Research Design And Methods , 2016 .
[26] Helen Pain,et al. Designing for young children with autism spectrum disorder: A case study of an iPad app , 2016, Int. J. Child Comput. Interact..
[27] Juan Pablo Hourcade,et al. Evaluation of tablet apps to encourage social interaction in children with autism spectrum disorders , 2013, CHI.
[28] Jill Taylor,et al. Interactive Multimedia Systems for Students with Autism , 2000 .
[29] Andrii Matviienko,et al. Challenges For Designing Tangible Systems , 2017 .
[30] Patrizia Marti,et al. Robots supporting play for children with physical disabilities: Exploring the potential of IROMEC , 2017 .
[31] Gerhard Fischer,et al. End-User Development and Meta-design: Foundations for Cultures of Participation , 2009, IS-EUD.
[32] Taciana Pontual Falcão. Action-effect mappings in tangible interaction for children with intellectual disabilities , 2017, Int. J. Learn. Technol..
[33] E. Rosch. Cognitive Representations of Semantic Categories. , 1975 .
[34] Carmelo Ardito,et al. From smart objects to smart experiences: An end-user development approach , 2017, Int. J. Hum. Comput. Stud..
[35] Massimo Zancanaro,et al. Using Innovative Technologies as Therapeutic and Educational Tools for Children with Autism Spectrum Disorder , 2019, Virtual Reality for Psychological and Neurocognitive Interventions.
[36] Stelios Xinogalos,et al. Studying the effects of computer serious games on people with intellectual disabilities or autism spectrum disorder: A systematic literature review , 2018, J. Comput. Assist. Learn..
[37] Franca Garzotto,et al. An open-ended tangible environment for disabled children's learning , 2011, IDC.
[38] V. Braun,et al. Using thematic analysis in psychology , 2006 .
[39] Janet B W Williams. Diagnostic and Statistical Manual of Mental Disorders , 2013 .
[40] Angèle L. M. Cavaye,et al. Case study research: a multi‐faceted research approach for IS , 1996, Inf. Syst. J..
[41] Micol Spitale,et al. Multicriteria Decision Analysis and Conversational Agents for Children with Autism , 2020, HICSS.
[42] Fabio Paternò,et al. Understanding ASD individuals' difficulties with managing money: an interactive study , 2019, ACM SIGCHI Italian Chapter International Conference on Computer-Human Interaction.
[43] Charles Fage,et al. Effectiveness and usability of technology-based interventions for children and adolescents with ASD: A systematic review of reliability, consistency, generalization and durability related to the effects of intervention , 2017, Comput. Hum. Behav..
[44] Lilia B. Villafuerte,et al. Acquisition of social abilities through musical tangible user interface: children with autism spectrum condition and the reactable , 2012, CHI Extended Abstracts.
[45] Kevin Durkin,et al. Videogames and Young People with Developmental Disorders , 2010 .
[46] Fabio Paternò,et al. Enabling personalisation of remote elderly assistance , 2019, Multimedia Tools and Applications.
[47] Nicola Yuill,et al. An augmented toy and social interaction in children with autism , 2012, Int. J. Arts Technol..
[48] S. Parsons,et al. State-of-the-art of virtual reality technologies for children on the autism spectrum , 2011 .
[49] E. Walker,et al. Diagnostic and Statistical Manual of Mental Disorders , 2013 .
[50] Patrizia Marti,et al. Tangible Technologies for the Development of Play Skills in Autistic Children , 2016, ACHI 2016.
[51] Robert D. Tennyson,et al. Concept Learning by Children Using Instructional Presentation Forms for Prototype Formation and Classification-Skill Development. , 1983 .
[52] Liam J. Bannon,et al. The turn to practice in HCI: towards a research agenda , 2014, CHI.
[53] Fabio Paternò,et al. End-user development for personalizing applications, things, and robots , 2019, Int. J. Hum. Comput. Stud..
[54] Flavia Chiarotti,et al. Are touch screen technologies more effective than traditional educational methods in children with autism spectrum disorders? A pilot study. , 2019, Annali dell'Istituto superiore di sanita.
[55] Deborah Sturm,et al. eMot-iCan: Design of an assessment game for emotion recognition in players with Autism , 2016, 2016 IEEE International Conference on Serious Games and Applications for Health (SeGAH).
[56] Hilary Johnson,et al. Designing computer-based rewards with and for children with Autism Spectrum Disorder and/or Intellectual Disability , 2017, Comput. Hum. Behav..
[57] Hiroshi Ishii,et al. Tangible bits: towards seamless interfaces between people, bits and atoms , 1997, CHI.
[58] Volker Wulf,et al. Socio-Informatics: A Practice-Based Perspective on the Design and Use of IT Artifacts , 2018 .
[59] Hussein Al Osman,et al. A Serious Game for children with Autism Spectrum Disorder as a tool for play therapy , 2017, 2017 IEEE 5th International Conference on Serious Games and Applications for Health (SeGAH).