Algorithm Research on Online Game of Chinese Chess

This paper describes the current situation of domestic online games. According to the present condition of the local network game, we inquired to a Multithread TCP client and server, such as Chinese chess. Combining the basic knowledge of Java and Java Swing usage, the article studies the compiling procedure of object-oriented and the method of the network procedure. The article carries on the use of Socket under the Java Swing. The most important thing is how a pair of machines correspondence-C/S service system-is carried out. From here, we put forward the data structure, the basic calculation method of the online game-Chinese chess, and how to design and realize the server and client of that procedure. The design of the game is divided into several modules as follows : server module, client module and the control module.