Robust Watermarking on Polygonal Meshes Using Distribution of Vertex Norms

Most watermarking techniques for 3-D mesh models have mainly focused on robustness against various attacks, such as adding noise, smoothing, simplification, re-meshing, clipping, and so on. These attacks perceptually damage the stego model itself. Unlike watermarking of other multimedia data, serious attacks for 3-D meshes includes similarity transform and vertex re-ordering. They can fatally destroy the watermark without any perceptual degradation of the stego model. In this paper, we propose a new watermarking technique for 3-D polygonal mesh model, which modifies the distribution of vertex norms according to watermark bit to be embedded. In particular, the proposed employs blind watermark detection technique, which extracts the watermark without referring to cover meshes. The simulation results show that the proposed is remarkably robust against similarity transform and vertex re-ordering.

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