A Multimodal Interface for Virtual Character Animation Based on Live Performance and Natural Language Processing
暂无分享,去创建一个
[1] Carolyn Miller,et al. Digital Storytelling: A Creator's Guide to Interactive Entertainment , 2004 .
[2] Masaki Oshita. Generating animation from natural language texts and semantic analysis for motion search and scheduling , 2010, The Visual Computer.
[3] Yuyu Xu,et al. Virtual character performance from speech , 2013, SCA '13.
[4] Andrew W. Fitzgibbon,et al. KinÊtre: animating the world with the human body , 2012, UIST.
[5] Perttu Hämäläinen,et al. Improving 3D Character Posing with a Gestural Interface , 2017, IEEE Computer Graphics and Applications.
[6] Mihai Surdeanu,et al. The Stanford CoreNLP Natural Language Processing Toolkit , 2014, ACL.
[7] Jovan Popović,et al. Semantic deformation transfer , 2009, SIGGRAPH 2009.
[8] Maneesh Agrawala,et al. 3D puppetry: a kinect-based interface for 3D animation , 2012, UIST.
[9] Zhi-Qiang Liu,et al. Script visualization (ScriptViz): a smart system that makes writing fun , 2006, Soft Comput..
[10] Yeongho Seol,et al. Creature features: online motion puppetry for non-human characters , 2013, SCA '13.
[11] Hugo Gonçalo Oliveira,et al. Comparing the Performance of Different NLP Toolkits in Formal and Social Media Text , 2016, SLATE.
[12] L. Schäfer. Models for Digital Storytelling and Interactive Narratives Léonie Schäfer , 2004 .
[13] Gianluca Paravati,et al. Virtual Character Animation Based on Affordable Motion Capture and Reconfigurable Tangible Interfaces , 2018, IEEE Transactions on Visualization and Computer Graphics.
[14] Christos Mousas,et al. Kernel Projection of Latent Structures Regression for Facial Animation Retargeting , 2017, VRIPHYS.
[15] Hugo Liu,et al. ConceptNet — A Practical Commonsense Reasoning Tool-Kit , 2004 .
[16] Andrea Sanna,et al. Semantics-Based Intelligent Human-Computer Interaction , 2016, IEEE Intelligent Systems.
[17] Jakob Nielsen,et al. Usability engineering , 1997, The Computer Science and Engineering Handbook.
[18] Maneesh Agrawala,et al. MotionMontage: a system to annotate and combine motion takes for 3D animations , 2014, CHI.
[19] Olga Sorkine-Hornung,et al. Tangible and modular input device for character articulation , 2014, SIGGRAPH '14.
[20] Elisabeth André,et al. Full Body Interaction with Virtual Characters in an Interactive Storytelling Scenario , 2014, IVA.
[21] Richard Sproat,et al. WordsEye: an automatic text-to-scene conversion system , 2001, SIGGRAPH.
[22] Yejin Choi,et al. Success with Style: Using Writing Style to Predict the Success of Novels , 2013, EMNLP.
[23] Dani W. Nabudere. Towards the Establishment of a , 2003 .
[24] Tomoki Toda,et al. Conversation dialog corpora from television and movie scripts , 2014, 2014 17th Oriental Chapter of the International Committee for the Co-ordination and Standardization of Speech Databases and Assessment Techniques (COCOSDA).
[25] Maria Kordaki,et al. Analysis of Educational Digital Storytelling Environments: The Use of the "Dimension Star" Model , 2011, WSKS.
[26] Tobias Isenberg,et al. Mouse, Tactile, and Tangible Input for 3D Manipulation , 2016, CHI.
[27] Ying He,et al. A Sketching Interface for Sitting Pose Design in the Virtual Environment , 2012, IEEE Transactions on Visualization and Computer Graphics.
[28] Jessica K. Hodgins,et al. Expressing animated performances through puppeteering , 2013, 2013 IEEE Symposium on 3D User Interfaces (3DUI).
[29] Christopher D. Manning,et al. Enhanced English Universal Dependencies: An Improved Representation for Natural Language Understanding Tasks , 2016, LREC.
[30] Dominik Henrich,et al. Robot programming by non-experts: Intuitiveness and robustness of One-Shot robot programming , 2016, 2016 25th IEEE International Symposium on Robot and Human Interactive Communication (RO-MAN).
[31] Mark Henne,et al. The making of Toy Story [computer animation] , 1996, COMPCON '96. Technologies for the Information Superhighway Digest of Papers.
[32] William Ribarsky,et al. Towards the establishment of a framework for intuitive multi-touch interaction design , 2012, AVI.
[33] Adam Finkelstein,et al. Video puppetry: a performative interface for cutout animation , 2008, ACM Trans. Graph..
[34] Bo Gyeong Kang,et al. CAMEO - camera, audio and motion with emotion orchestration for immersive cinematography , 2008, ACE '08.
[35] C. Karen Liu,et al. Natural User Interface for Physics-Based Character Animation , 2011, MIG.
[36] Xiaoyan Zhu,et al. Movie review mining and summarization , 2006, CIKM '06.
[37] Danqi Chen,et al. A Fast and Accurate Dependency Parser using Neural Networks , 2014, EMNLP.
[38] Elisabeth André,et al. User-Defined Body Gestures for an Interactive Storytelling Scenario , 2013, INTERACT.
[39] Katsu Yamane,et al. Animating non-humanoid characters with human motion data , 2010, SCA '10.
[40] Petros Daras,et al. Natural User Interfaces for Virtual Character Full Body and Facial Animation in Immersive Virtual Worlds , 2015, AVR.
[41] Marilyn A. Walker,et al. Fully-Automatic Interactive Story Design from Film Scripts , 2013, ICIDS.
[42] Donald J. Berndt,et al. Using Dynamic Time Warping to Find Patterns in Time Series , 1994, KDD Workshop.
[43] Timothy Baldwin,et al. Towards Automatic Animated Storyboarding , 2008, AAAI.
[44] Timothy Matthews,et al. A sketch-based articulated figure animation tool , 2011, SAICSIT '11.
[45] Mirella Lapata,et al. Movie Script Summarization as Graph-based Scene Extraction , 2015, NAACL.
[46] Paul Carmen DiLorenzo. Premo: DreamWorks Animation's New Approach to Animation , 2015, IEEE Computer Graphics and Applications.