A Novel Dimension of Cooperation in 4G

The Fourth Generation (4G) of wireless networks is no longer a dream; it is knocking now at the doors of our information village. 4G promises to offer a vast range and diversity of converged devices, services, and networks and to revolutionize the way we communicate. 4G would influence today's networking architecture where the inter-user communication is realized with the help of third-party communication infrastructure. In 4G, the centralized third-party controlled networking architecture can emerge into a hybrid model, where a part of user-to-user interaction would be envisaged by short/medium range wireless communication systems.

[1]  Honghui Lu,et al.  Peer-to-peer support for massively multiplayer games , 2004, IEEE INFOCOM 2004.

[2]  Jorge M. Pereira Fourth generation: now, it is personal! , 2000, 11th IEEE International Symposium on Personal Indoor and Mobile Radio Communications. PIMRC 2000. Proceedings (Cat. No.00TH8525).

[3]  Tinku Mohamed Rasheed,et al.  Personal Network Routing Protocol (PNRP) for Personal Ubiquitous Environments , 2007, 2007 IEEE International Conference on Communications.

[4]  Tinku Mohamed Rasheed,et al.  Cluster-Quality Based Hybrid Routing for Large Scale Mobile Multi-Hop Networks , 2007, 2007 IEEE Wireless Communications and Networking Conference.

[5]  Tinku Mohamed Rasheed,et al.  A Profile-Based Network Layer Architecture for Personal Ubiquitous Environments , 2007, 2007 IEEE 65th Vehicular Technology Conference - VTC2007-Spring.

[6]  Erik Bohlin,et al.  The future of mobile communications in the EU , 2007, Telematics Informatics.

[7]  Frank H. P. Fitzek,et al.  Cooperative Services for 4G , 2005 .

[8]  M. Katz,et al.  Cooperative Techniques and Principles Enabling Future 4G Wireless Networks , 2005, EUROCON 2005 - The International Conference on "Computer as a Tool".

[9]  Frank H. P. Fitzek,et al.  4G: A User-Centric System , 2004 .

[10]  Peter Marcel Debaere Supply, Demand, and Equilibrium: The Algebra , 2008, SSRN Electronic Journal.

[11]  Charles A. Holt,et al.  Classroom Games: A Prisoner's Dilemma , 2000 .

[12]  J. Nash NON-COOPERATIVE GAMES , 1951, Classics in Game Theory.

[13]  Frank H. P. Fitzek,et al.  A Pragmatic Methodology to Design 4G: From the User to the Technology , 2005, ICN.

[14]  Liviu Iftode,et al.  Cooperative computing for distributed embedded systems , 2002, Proceedings 22nd International Conference on Distributed Computing Systems.