Toward effective game-based social skills tutoring for children: an evaluation of a social adventure game

This paper describes a study of a prototype of a novel game-based intelligent tutor that teaches children positive social skills. The results provide considerable support for the potential value of this game as a social skills training tool, despite the comparatively brief play-through duration of the prototype. Key to the initial success is a development framework that fostered deep collaboration and rapid prototyping between the subject matter experts and game designers.

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