Reduced Aggregate Scattering Operators for Path Tracing
暂无分享,去创建一个
Derek Nowrouzezahrai | Jan Novák | Wojciech Jarosz | Ralf Habel | Adrian Blumer | Jan Novák | Derek Nowrouzezahrai | Wojciech Jarosz | R. Habel | Adrian Blumer
[1] Tomas Akenine-Möller,et al. Practical Product Importance Sampling for Direct Illumination , 2008, Comput. Graph. Forum.
[2] Yu-Ting Tsai,et al. All-frequency precomputed radiance transfer using spherical radial basis functions and clustered tensor approximation , 2006, ACM Trans. Graph..
[3] Zen-Chung Shih,et al. All-frequency precomputed radiance transfer using spherical radial basis functions and clustered tensor approximation , 2006, ACM Trans. Graph..
[4] Pieter Peers,et al. A compact factored representation of heterogeneous subsurface scattering , 2006, ACM Trans. Graph..
[5] Jan Kautz,et al. Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments , 2002 .
[6] Kavita Bala,et al. Direct-to-indirect transfer for cinematic relighting , 2006, ACM Trans. Graph..
[7] Pat Hanrahan,et al. Monte Carlo evaluation of non-linear scattering equations for subsurface reflection , 2000, SIGGRAPH.
[8] Leonidas J. Guibas,et al. Optimally combining sampling techniques for Monte Carlo rendering , 1995, SIGGRAPH.
[9] Steve Marschner,et al. Light scattering from human hair fibers , 2003, ACM Trans. Graph..
[10] Henrik Wann Jensen,et al. A rapid hierarchical rendering technique for translucent materials , 2005, SIGGRAPH Courses.
[11] Stephen H. Westin,et al. Predicting reflectance functions from complex surfaces , 1992, SIGGRAPH.
[12] Steve Marschner,et al. A comprehensive framework for rendering layered materials , 2014, ACM Trans. Graph..
[13] Francisco J. Serón,et al. Physically-based simulation of rainbows , 2012, TOGS.
[14] Kenny Mitchell,et al. Modular Radiance Transfer , 2011, ACM Trans. Graph..
[15] J. Steele,et al. A lighting model for fast rendering of forest ecosystems , 2008, 2008 IEEE Symposium on Interactive Ray Tracing.
[16] Greg Humphreys,et al. Physically Based Rendering, Second Edition: From Theory To Implementation , 2010 .
[17] Arno Zinke,et al. Ibero-american Symposium on Computer Graphics -siacg (2006) Global Illumination for Fiber Based Geometries , 2022 .
[18] Okan Arikan,et al. LECTURERS , 1948, Statistics for Astrophysics.
[19] Peter Shirley,et al. A microfacet-based BRDF generator , 2000, SIGGRAPH.
[20] John M. Snyder,et al. All-frequency rendering of dynamic, spatially-varying reflectance , 2009, SIGGRAPH 2009.
[21] Nancy Argüelles,et al. Author ' s , 2008 .
[22] Jiajun Zhu,et al. Precomputed Radiance Transfer for Real-time Indirect Lighting using a Spectral Mesh Basis , 2007, Rendering Techniques.
[23] Peter-Pike J. Sloan,et al. Clustered principal components for precomputed radiance transfer , 2003, ACM Trans. Graph..
[24] Peter-Pike J. Sloan,et al. Delta radiance transfer , 2012, I3D '12.
[25] Kun Zhou,et al. Precomputed shadow fields for dynamic scenes , 2005, ACM Trans. Graph..
[26] Fabio Pellacini,et al. LightSlice: matrix slice sampling for the many-lights problem , 2011, ACM Trans. Graph..
[27] Henrik Wann Jensen,et al. A rapid hierarchical rendering technique for translucent materials , 2005, ACM Trans. Graph..
[28] Pat Hanrahan,et al. All-frequency shadows using non-linear wavelet lighting approximation , 2003, ACM Trans. Graph..
[29] Derek Nowrouzezahrai,et al. Joint importance sampling of low-order volumetric scattering , 2013, ACM Trans. Graph..
[30] Petros Drineas,et al. Fast Monte Carlo Algorithms for Matrices I: Approximating Matrix Multiplication , 2006, SIAM J. Comput..
[31] Szymon Rusinkiewicz,et al. Efficient BRDF importance sampling using a factored representation , 2004, SIGGRAPH 2004.
[32] Weifeng Sun,et al. Generalized wavelet product integral for rendering dynamic glossy objects , 2006, SIGGRAPH '06.
[33] Tomas Akenine-Möller,et al. Wavelet importance sampling: efficiently evaluating products of complex functions , 2005, ACM Trans. Graph..
[34] Tobias Ritschel,et al. On-line learning of parametric mixture models for light transport simulation , 2014, ACM Trans. Graph..
[35] Kavita Bala,et al. Matrix row-column sampling for the many-light problem , 2007, ACM Trans. Graph..
[36] James Arvo,et al. A framework for the analysis of error in global illumination algorithms , 1994, SIGGRAPH.
[37] Donald P. Greenberg,et al. Complex Luminaires , 2015, ACM Trans. Graph..
[38] Gregory J. Ward,et al. A ray tracing solution for diffuse interreflection , 2008, SIGGRAPH '08.
[39] Hans-Peter Seidel,et al. Canned Lightsources , 1998, Rendering Techniques.
[40] Rui Wang,et al. All-frequency interactive relighting of translucent objects with single and multiple scattering , 2005, ACM Trans. Graph..
[41] Steve Marschner,et al. A practical model for subsurface light transport , 2001, SIGGRAPH.
[42] P. Hanrahan,et al. Light Scattering from Human Hair Fibers , 2003 .
[43] Wojciech Matusik,et al. A data-driven reflectance model , 2003, ACM Trans. Graph..
[44] Jaakko Lehtinen,et al. A framework for precomputed and captured light transport , 2007, TOGS.
[45] Henrik Wann Jensen,et al. Importance Sampling Spherical Harmonics , 2009, Comput. Graph. Forum.
[46] Shuang Zhao,et al. Modular flux transfer , 2013, ACM Trans. Graph..
[47] Lili Wang,et al. Translucent Radiosity: Efficiently CombiningDiffuse Inter-Reflection andSubsurface Scattering , 2014, IEEE Transactions on Visualization and Computer Graphics.
[48] Mark Meyer,et al. Recent advances in light transport simulation: some theory and a lot of practice , 2014, SIGGRAPH '14.
[49] Adam Arbree,et al. Scalable Realistic Rendering with Many‐Light Methods , 2014, Comput. Graph. Forum.
[50] Derek Nowrouzezahrai,et al. Virtual ray lights for rendering scenes with participating media , 2012, ACM Trans. Graph..
[51] Steve Marschner,et al. Eurographics Symposium on Rendering (2007) Jan Kautz and Sumanta Pattanaik (Editors) Abstract Rendering Discrete Random Media Using Precomputed Scattering Solutions , 2022 .
[52] Anton Kaplanyan,et al. Recent advances in light transport simulation: theory & practice , 2013, SIGGRAPH '13.
[53] James T. Kajiya,et al. The rendering equation , 1986, SIGGRAPH.
[54] K. Torrance,et al. Theory for off-specular reflection from roughened surfaces , 1967 .
[55] Baining Guo,et al. All-frequency rendering of dynamic, spatially-varying reflectance , 2009, ACM Trans. Graph..
[56] Jay E. Steele,et al. Relighting Forest Ecosystems , 2009, ISVC.