Human Organ Geometry Construction from Segmented Images

The human voxel phantom containing large number of voxels is laborious for three dimensional (3D) reconstructions in Monte Carlo simulation applications. A fast and accurate geometry construction method was put forward in present study. The voxels of the phantom was processed as follows: (1) Assigned voxels of one certain organ with 3D coordinates. (2)Based on the coordinate matrix, the voxels were 3D merged into large cuboids. (3)Extract the vertical plane of the surface of the organ in six directions. (4) Planes were used to enclose the organ for the geometry reconstruction. In the process, the voxels was indexed in accordance with the coordinates in order to establish and achieve traversals. With this method, the whole-body phantom of a Chinese radiation virtual human (Rad-HUMAN) was effectively constructed. The geometry described by planes could represent the accurate appearance and precise interior structure of the whole-body phantom. Without ambiguity and self-crossing, it can faithfully describe the voxel pattern of the phantom which can be effectively visualized.

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