A Virtual Reality Dance Training System Using Motion Capture Technology
暂无分享,去创建一个
[1] Nadia Magnenat-Thalmann,et al. Learning How to Dance Using a Web 3D Platform , 2007, ICWL.
[2] Evangelia Kavakli,et al. Teaching Traditional Dance using E-learning tools: Experience from the WebDANCE project , 2007 .
[3] Atsushi Nakazawa,et al. Dancing‐to‐Music Character Animation , 2006, Comput. Graph. Forum.
[4] Asako Soga,et al. Automatic Composition for Contemporary Dance Using 3D Motion Clips: Experiment on Dance Training and System Evaluation , 2009, 2009 International Conference on CyberWorlds.
[5] Loren Olson,et al. A gesture-driven multimodal interactive dance system , 2004, 2004 IEEE International Conference on Multimedia and Expo (ICME) (IEEE Cat. No.04TH8763).
[6] Yoshinori Kuno,et al. Dance training system with active vibro-devices and a mobile image display , 2005, 2005 IEEE/RSJ International Conference on Intelligent Robots and Systems.
[7] Markus H. Gross,et al. Combining body sensors and visual sensors for motion training , 2005, ACE '05.
[8] Kozaburo Hachimura,et al. Analysis and evaluation of dancing movement based on LMA , 2005, ROMAN 2005. IEEE International Workshop on Robot and Human Interactive Communication, 2005..
[9] M. Lepper,et al. A desire to be taught: Instructional consequences of intrinsic motivation , 1992 .
[10] Ruzena Bajcsy,et al. Collaborative dancing in tele-immersive environment , 2006, MM '06.
[11] Taku Komura,et al. e-Learning Martial Arts , 2006, ICWL.
[12] Gazihan Alankus,et al. Automated motion synthesis for dancing characters: Motion Capture and Retrieval , 2005 .
[13] Slobodan Kalajdziski,et al. Augmented reality environment for dance learning , 2003, International Conference on Information Technology: Research and Education, 2003. Proceedings. ITRE2003..
[14] Philo Tan Chua Rebecca Crivella Bo Daly Ning Hu Russ Sch Pausch. Tai Chi : Training for Physical Tasks in Virtual Environments , 2002 .
[15] Carolina Cruz-Neira,et al. Cyclone Uppercut, a boxing game for an immersive environment , 2005, ACE '05.
[16] M. Yoshimura,et al. Quantification of characteristic features of Japanese dance for individuality recognition , 2001, Proceedings 10th IEEE International Workshop on Robot and Human Interactive Communication. ROMAN 2001 (Cat. No.01TH8591).
[17] Woontack Woo,et al. MIDAS: MIC Interactive DAnce System , 2000, Smc 2000 conference proceedings. 2000 ieee international conference on systems, man and cybernetics. 'cybernetics evolving to systems, humans, organizations, and their complex interactions' (cat. no.0.
[18] Ning Hu,et al. Training for physical tasks in virtual environments: Tai Chi , 2003, IEEE Virtual Reality, 2003. Proceedings..
[19] Sung Yong Shin,et al. Rhythmic-motion synthesis based on motion-beat analysis , 2003, ACM Trans. Graph..
[20] Nadia Bianchi-Berthouze,et al. Modeling human affective postures: an information theoretic characterization of posture features , 2004, Comput. Animat. Virtual Worlds.
[21] H. Tamura,et al. A prototype dance training support system with motion capture and mixed reality technologies , 2004, RO-MAN 2004. 13th IEEE International Workshop on Robot and Human Interactive Communication (IEEE Catalog No.04TH8759).
[22] Gazihan Alankus,et al. Automated motion synthesis for dancing characters , 2005, Comput. Animat. Virtual Worlds.