A Discussion on Serendipity in Creative Systems

We investigate serendipity, or happy, accidental discoveries, in CC, and propose computational concepts related to serendipity. These include a focus-shift, a breakdown of serendipitous discovery into prepared mind, serendipity trigger, bridge and result and three dimensions of serendipity: chance, sagacity and value. We propose a definition and standards for computational serendipity and evaluate three creative systems with respect to our standards. We argue that this is an important notion in creativity and, if carefully developed and used with caution, could result in a valuable new discovery technique in CC.

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