Peripheral Retinal Image Simulation Based on Retina Shapes

We present a method to render the image of a scene reaching the retina, the retinal image, taking into account human off-axis optical aberrations. To this end, we consider realistic wide-angle eye models that offer an anatomical description of the refractive structures of the eye as a set of lenses and accurately reproduce the optical aberrations in the periphery. We then combine these with representative retinal shapes and with distributed ray tracing. Due to the interplay between the eye model and the curved retina, we obtain a realistic simulation of the retinal image, not only foveally but also in the periphery.

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