Crowdsourced Knowledge Acquisition: Towards Hybrid-Genre Workflows
暂无分享,去创建一个
[1] Aniket Kittur,et al. CrowdForge: crowdsourcing complex work , 2011, UIST.
[2] Arno Scharl,et al. Games with a purpose for social networking platforms , 2009, HT '09.
[3] Marta Sabou,et al. Climate quiz: a web application for eliciting and validating knowledge from social networks , 2012, WebMedia.
[4] Eduard H. Hovy,et al. Annotation , 1935, Glasgow Medical Journal.
[5] Heiner Stuckenschmidt,et al. Crowdsourcing the assembly of concept hierarchies , 2010, JCDL '10.
[6] Kalina BontchevaHamish,et al. Universities of Leeds, Sheffield and York , 2022 .
[7] Dominik Benz,et al. Evaluation of Folksonomy Induction Algorithms , 2012, TIST.
[8] Elena Paslaru Bontas Simperl,et al. SpotTheLink: playful alignment of ontologies , 2011, SAC '11.
[9] Hinrich Schütze,et al. Active Learning with Amazon Mechanical Turk , 2011, EMNLP.
[10] Edward A. Felgenbaum. The art of artificial intelligence: themes and case studies of knowledge engineering , 1977, IJCAI 1977.
[11] Harald Sack,et al. RISQ! Renowned Individuals Semantic Quiz: a Jeopardy like quiz game for ranking facts , 2011, I-Semantics '11.
[12] H. Lieberman. Common Consensus : a web-based game for collecting commonsense goals , 2007 .
[13] Leah Hoffmann,et al. Crowd control , 2009, CACM.
[14] Johanna Völker,et al. GuessWhat?! Human Intelligence for Mining Linked Data , 2010 .
[15] Aniket Kittur,et al. Crowdsourcing user studies with Mechanical Turk , 2008, CHI.
[16] Elena Paslaru Bontas Simperl,et al. An Experiment in Comparing Human-Computation Techniques , 2012, IEEE Internet Computing.
[17] Csongor Nyulas,et al. WebProtégé: A collaborative ontology editor and knowledge acquisition tool for the Web , 2013, Semantic Web.
[18] Sriram Subramanian,et al. Talking about tactile experiences , 2013, CHI.
[19] Iryna Gurevych,et al. The People's Web Meets NLP, Collaboratively Constructed Language Resources , 2013, Theory and Applications of Natural Language Processing.
[20] Derek Greene,et al. Using Crowdsourcing and Active Learning to Track Sentiment in Online Media , 2010, ECAI.
[21] Manuel Blum,et al. Verbosity: a game for collecting common-sense facts , 2006, CHI.
[22] Martin Hepp,et al. Games with a Purpose for the Semantic Web , 2008, IEEE Intelligent Systems.
[23] Aniket Kittur,et al. CrowdForge: crowdsourcing complex work , 2011, CHI Extended Abstracts.
[24] Elizabeth Chang,et al. Semi-Automatic Ontology Extension Using Spreading Activation , 2005 .
[25] Brendan T. O'Connor,et al. Cheap and Fast – But is it Good? Evaluating Non-Expert Annotations for Natural Language Tasks , 2008, EMNLP.
[26] Harald Sack,et al. WhoKnows? Evaluating linked data heuristics with a quiz that cleans up DBpedia , 2011, Interact. Technol. Smart Educ..
[27] Edward A. Feigenbaum,et al. The Art of Artificial Intelligence: Themes and Case Studies of Knowledge Engineering , 1977, IJCAI.
[28] Emanuele Della Valle,et al. Linking Smart Cities Datasets with Human Computation - The Case of UrbanMatch , 2012, SEMWEB.
[29] Marta Sabou,et al. Dynamic Integration of Multiple Evidence Sources for Ontology Learning , 2012, J. Inf. Data Manag..
[30] Elena Paslaru Bontas Simperl,et al. CrowdMap: Crowdsourcing Ontology Alignment with Microtasks , 2012, SEMWEB.
[31] Elena Paslaru Bontas Simperl,et al. SpotTheLink: A Game for Ontology Alignment , 2011, Wissensmanagement.
[32] Huajun Chen,et al. The Semantic Web , 2011, Lecture Notes in Computer Science.
[33] Udo Kruschwitz,et al. Phrase detectives: Utilizing collective intelligence for internet-scale language resource creation , 2013, TIIS.
[34] Andreas Dengel,et al. BetterRelations: Using a Game to Rate Linked Data Triples , 2011, KI.
[35] Benjamin B. Bederson,et al. Human computation: a survey and taxonomy of a growing field , 2011, CHI.
[36] Tim Berners-Lee,et al. Linked data , 2020, Semantic Web for the Working Ontologist.
[37] Chris Callison-Burch,et al. Fast, Cheap, and Creative: Evaluating Translation Quality Using Amazon’s Mechanical Turk , 2009, EMNLP.
[38] Lydia B. Chilton,et al. TurKit: human computation algorithms on mechanical turk , 2010, UIST.
[39] Jisup Hong,et al. How Good is the Crowd at "real" WSD? , 2011, Linguistic Annotation Workshop.
[40] David Vickrey,et al. Online Word Games for Semantic Data Collection , 2008, EMNLP.
[41] James A. Hendler,et al. The Semantic Web" in Scientific American , 2001 .
[42] Arno Scharl,et al. Refining non-taxonomic relation labels with external structured data to support ontology learning , 2010, Data Knowl. Eng..
[43] G Stix,et al. The mice that warred. , 2001, Scientific American.
[44] Leah Hoffmann. Content control , 2009, CACM.
[45] Alon Y. Halevy,et al. Crowdsourcing systems on the World-Wide Web , 2011, Commun. ACM.
[46] Gianluca Demartini,et al. ZenCrowd: leveraging probabilistic reasoning and crowdsourcing techniques for large-scale entity linking , 2012, WWW.
[47] Laura A. Dabbish,et al. Designing games with a purpose , 2008, CACM.
[48] Udo Kruschwitz,et al. Using Games to Create Language Resources: Successes and Limitations of the Approach , 2013, The People's Web Meets NLP.
[49] Min-Yen Kan,et al. Perspectives on crowdsourcing annotations for natural language processing , 2012, Language Resources and Evaluation.
[50] Michael S. Bernstein,et al. Soylent: a word processor with a crowd inside , 2010, UIST.
[51] K. Bretonnel Cohen,et al. Last Words: Amazon Mechanical Turk: Gold Mine or Coal Mine? , 2011, CL.
[52] Tom Heath,et al. Linked Data: Evolving the Web into a Global Data Space , 2011, Linked Data.
[53] Kevin Crowston,et al. From Conservation to Crowdsourcing: A Typology of Citizen Science , 2011, 2011 44th Hawaii International Conference on System Sciences.
[54] Matteo Negri,et al. Divide and Conquer: Crowdsourcing the Creation of Cross-Lingual Textual Entailment Corpora , 2011, EMNLP.
[55] Peng Dai,et al. Decision-Theoretic Control of Crowd-Sourced Workflows , 2010, AAAI.
[56] Timothy Chklovski,et al. Collecting paraphrase corpora from volunteer contributors , 2005, K-CAP '05.
[57] Ted S. Sindlinger,et al. Crowdsourcing: Why the Power of the Crowd is Driving the Future of Business , 2010 .
[58] M. Blanchette,et al. Phylo: A Citizen Science Approach for Improving Multiple Sequence Alignment , 2012, PloS one.
[59] Arno Scharl,et al. An Automated Approach to Investigating the Online Media Coverage of U.S. Presidential Elections , 2008 .