5G Visualization: The METIS-II Project Approach

One of the main objectives of the METIS-II project was to enable 5G concepts to reach and convince a wide audience from technology experts to decision makers from non-ICT industries. To achieve this objective, it was necessary to provide easy-to-understand and insightful visualization of 5G. This paper presents the visualization platform developed in the METIS-II project as a joint work of researchers and artists, which is a 3D visualization tool that allows viewers to interact with 5G-enabled scenarios, while permitting simulation driven data to be intuitively evaluated. The platform is a game-based customizable tool that allows a rapid integration of new concepts, allows real-time interaction with remote 5G simulators, and provides a virtual reality-based immersive user experience. As a result, the METIS-II visualization platform has successfully contributed to the dissemination of 5G in different fora and its use will be continued after METIS-II.

[1]  Petar Popovski,et al.  The METIS 5G System Concept: Meeting the 5G Requirements , 2016, IEEE Communications Magazine.

[2]  Bruce D. Campbell Immersive Visualization to Support Scientific Insight , 2016, IEEE Computer Graphics and Applications.

[3]  M. Sheelagh T. Carpendale,et al.  More Than Telling a Story: Transforming Data into Visually Shared Stories , 2015, IEEE Computer Graphics and Applications.

[4]  John T. Stasko,et al.  Toward a Deeper Understanding of the Role of Interaction in Information Visualization , 2007, IEEE Transactions on Visualization and Computer Graphics.

[5]  Chris R. Johnson Top Scientific Visualization Research Problems , 2004, IEEE Computer Graphics and Applications.

[6]  Michael Zyda,et al.  From visual simulation to virtual reality to games , 2005, Computer.