in First Person Shooters

large impact on the match balancing and that procedural content generation might be a promising approach to improve it. In particular, we present a methodology to evolve maps for Cube 2: Saubertran, an open source first person shooter, and to improve the game balancing for specific combinations of players skills and strategies. We tested our approach on three different scenarios that involve players with different skill levels as well as players using completely difl"erent weapons. Our results are very promising and show that, in all the scenarios considered, our approach is able to evolve maps that result in a balanced game experience.

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