The Positive and Negative Effects of Video Game Play
暂无分享,去创建一个
Douglas A. Gentile | Craig A. Anderson | Sara Prot | C. Anderson | D. Gentile | Sara Prot | Stephanie C. Brown | Edward Swing | Edward L. Swing | S. C. Brown
[1] G. Colditz,et al. Activity, Dietary Intake, and Weight Changes in a Longitudinal Study of Preadolescent and Adolescent Boys and Girls , 2000, Pediatrics.
[2] Craig A. Anderson,et al. Comfortably Numb , 2009, Psychological science.
[3] D. Gentile,et al. Pathological Video Game Use Among Youths: A Two-Year Longitudinal Study , 2011, Pediatrics.
[4] Craig A. Anderson,et al. How and What do Videogames Teach , 2008 .
[5] C. Ferguson,et al. Much ado about nothing: the misestimation and overinterpretation of violent video game effects in eastern and western nations: comment on Anderson et al. (2010). , 2010, Psychological bulletin.
[6] C. Ferguson. Evidence for publication bias in video game violence effects literature: A meta-analytic review , 2007 .
[7] Adam Winsler,et al. Young Children's Video/Computer Game Use: Relations with School Performance and Behavior , 2009, Issues in mental health nursing.
[8] B. Bushman,et al. Chronic violent video game exposure and desensitization to violence: Behavioral and event-related brain potential data. , 2006 .
[9] C. Anderson,et al. Violent video game effects on aggression, empathy, and prosocial behavior in eastern and western countries: a meta-analytic review. , 2010, Psychological bulletin.
[10] D. Lieberman,et al. Educational video game for juvenile diabetes: results of a controlled trial. , 1997, Medical informatics = Medecine et informatique.
[11] Chih-Hung Ko,et al. Factors Predictive for Incidence and Remission of Internet Addiction in Young Adolescents: A Prospective Study , 2007, Cyberpsychology Behav. Soc. Netw..
[12] M. Carter. Diagnostic and Statistical Manual of Mental Disorders, 5th ed. , 2014 .
[13] Tracie Pasold,et al. Violence exposure in real-life, video games, television, movies, and the internet: is there desensitization? , 2004, Journal of adolescence.
[14] C. Anderson. An update on the effects of playing violent video games. , 2004, Journal of adolescence.
[15] Douglas A. Gentile,et al. Pathological Technology Addictions: What Is Scientifically Known and What Remains to Be Learned , 2012 .
[16] Christopher P. Barlett,et al. Video Game Effects—Confirmed, Suspected, and Speculative , 2009 .
[17] Karen E. Dill,et al. Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. , 2000, Journal of personality and social psychology.
[18] Tobias Greitemeyer. Effects of songs with prosocial lyrics on prosocial thoughts, affect, and behavior. , 2009 .
[19] D. Singer,et al. Handbook of children and the media, 2nd ed. , 2012 .
[20] K. Short,et al. Playing Active Video Games Increases Energy Expenditure in Children , 2009, Pediatrics.
[21] Tobias Greitemeyer,et al. Prosocial video games reduce aggressive cognitions , 2009 .
[22] J. Deutsch,et al. Use of a Low-Cost, Commercially Available Gaming Console (Wii) for Rehabilitation of an Adolescent With Cerebral Palsy , 2008, Physical Therapy.
[23] Henry Jenkins. The War Between Effects and Meaning: Rethinking the Video Game Violence Debate , 2013 .
[24] B. Bartholow,et al. Violent and nonviolent video games produce opposing effects on aggressive and prosocial outcomes , 2010 .
[25] D. Romer,et al. Media and the well-being of children and adolescents , 2014 .
[26] V. Starcevic,et al. Recognizing Problem Video Game Use , 2010, The Australian and New Zealand journal of psychiatry.
[27] D. Gentile. The multiple dimensions of video game effects. , 2011 .
[28] S. Fiske,et al. The Handbook of Social Psychology , 1935 .
[29] Craig A. Anderson,et al. The general aggression model: Theoretical extensions to violence. , 2011 .
[30] D. Gentile,et al. The impact of video games on training surgeons in the 21st century. , 2007, Archives of surgery.
[31] Douglas A. Gentile,et al. Learning Aggression Through the Media: Comparing Psychological and Communication Approaches , 2012 .
[32] J. Pratt,et al. Playing an Action Video Game Reduces Gender Differences in Spatial Cognition , 2007, Psychological science.
[33] Christopher L. Groves,et al. The general learning model: Unveiling the teaching potential of video games. , 2014 .
[34] Mindy E. Flanagan,et al. Violent video games: Specific effects of violent content on aggressive thoughts and behavior , 2004 .
[35] Dan J Stein,et al. Problematic internet use: Proposed classification and diagnostic criteria , 2003, Depression and anxiety.
[36] C. Cordes,et al. Fool's Gold: A Critical Look at Computers in Childhood. , 2000 .
[37] Robert P. Abelson,et al. A Variance Explanation Paradox : When a Little is a Lot , 1985 .
[38] C. Ferguson. The Good, The Bad and the Ugly: A Meta-analytic Review of Positive and Negative Effects of Violent Video Games , 2007, Psychiatric Quarterly.
[39] C. Anderson. Temperature and aggression: ubiquitous effects of heat on occurrence of human violence. , 1989, Psychological bulletin.
[40] V. Rideout,et al. Generation M2: Media in the Lives of 8- to 18-Year-Olds , 2010 .
[41] B. Krahé,et al. Exposure to violent video games and aggression in German adolescents: a longitudinal analysis. , 2009, Aggressive behavior.
[42] L T Lam,et al. The association between internet addiction and self-injurious behaviour among adolescents , 2009, Injury Prevention.
[43] Katherine E. Buckley,et al. A Theoretical Model of the Effects and Consequences of Playing Video Games. , 2006 .
[44] C. Anderson,et al. Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature , 2001, Psychological science.
[45] James D Sargent,et al. Association Between Television, Movie, and Video Game Exposure and School Performance , 2006, Pediatrics.
[46] L. J. Shrum,et al. The Psychology of Entertainment Media: Blurring the Lines Between Entertainment and Persuasion , 2003 .
[47] L. Rowell Huesmann,et al. The role of social information processing and cognitive schema in the acquisition and maintenance of habitual aggressive behavior , 1998 .
[48] C. S. Green,et al. Action video game modifies visual selective attention , 2003, Nature.
[49] Kevin M. Beaver,et al. Criminological Theory: A Life-Course Approach , 2010 .
[50] Mark J Lowe,et al. Media Violence Exposure and Frontal Lobe Activation Measured by Functional Magnetic Resonance Imaging in Aggressive and Nonaggressive Adolescents , 2005, Journal of computer assisted tomography.
[51] Craig A. Anderson,et al. Violent evil and the General Aggression Model. , 2004 .
[52] C. Anderson,et al. The Effects of Prosocial Video Games on Prosocial Behaviors: International Evidence From Correlational, Longitudinal, and Experimental Studies , 2009, Personality & social psychology bulletin.
[53] Theory in the Study of Media Violence: The General Aggression Model. , 2003 .
[54] C. G. Lim,et al. Video Game Playing, Attention Problems, and Impulsiveness: Evidence of Bidirectional Causality , 2012 .
[55] D. Gentile. Pathological Video-Game Use Among Youth Ages 8 to 18 , 2009, Psychological science.
[56] Christina S. Simmers,et al. Exergaming: virtual inspiration, real perspiration , 2009 .
[57] Fran C. Blumberg. Learning by Playing: Video Gaming in Education , 2014 .
[58] P. Keck,et al. Psychiatric features of individuals with problematic internet use. , 2000, Journal of affective disorders.
[59] A. Miller,et al. The social psychology of good and evil , 2004 .
[60] P. Chan,et al. A cross-sectional analysis of video games and attention deficit hyperactivity disorder symptoms in adolescents , 2006, Annals of general psychiatry.
[61] P. M. Kato,et al. A Video Game Improves Behavioral Outcomes in Adolescents and Young Adults With Cancer: A Randomized Trial , 2008, Pediatrics.
[62] A. Bandura. Aggression: a social learning analysis , 1971 .
[63] B. Bushman,et al. I wish I were a warrior: the role of wishful identification in the effects of violent video games on aggression in adolescent boys. , 2007, Developmental psychology.
[64] A. Betker,et al. Video game-based exercises for balance rehabilitation: a single-subject design. , 2006, Archives of physical medicine and rehabilitation.
[65] Günter L. Huber,et al. Media Violence and Youth Violence A 2-Year Longitudinal Study , 2008 .
[66] B. Bushman,et al. Reassessing media violence effects using a risk and resilience approach to understanding aggression , 2012 .
[67] E. Biddiss,et al. Active video games to promote physical activity in children and youth: a systematic review. , 2010, Archives of pediatrics & adolescent medicine.
[68] E. Walker,et al. Diagnostic and Statistical Manual of Mental Disorders , 2013 .
[69] L. R. Huesmann,et al. Human aggression: A social-cognitive view , 2003 .
[70] Eileen Wood,et al. Children's Learning in a Digital World , 2007 .
[71] C S Green,et al. Action-Video-Game Experience Alters the Spatial Resolution of Vision , 2007, Psychological science.
[72] C. Anderson,et al. The Effects of Reward and Punishment in Violent Video Games on Aggressive Affect, Cognition, and Behavior , 2005, Psychological science.
[73] Douglas A. Gentile,et al. A Conceptual Review of Research on the Pathological Use of Computers, Video Games, and the Internet , 2012, International Journal of Mental Health and Addiction.
[74] L. Berkowitz,et al. Some effects of thoughts on anti- and prosocial influences of media events: a cognitive-neoassociation analysis. , 1984, Psychological bulletin.
[75] E. Vandewater,et al. Relation of adolescent video game play to time spent in other activities. , 2007, Archives of pediatrics & adolescent medicine.
[76] Mark D. Griffiths,et al. Excessive Computer Game Playing: Evidence for Addiction and Aggression? , 2007, Cyberpsychology Behav. Soc. Netw..
[77] J. Bryant,et al. Playing video games: Motives, responses, and consequences. , 2012 .
[78] C S Green,et al. Video games as a tool to train visual skills. , 2008, Restorative neurology and neuroscience.
[79] L. R. Huesmann,et al. Psychological Processes Promoting the Relation Between Exposure to Media Violence and Aggressive Behavior by the Viewer , 1986 .
[80] C. Anderson,et al. A negative association between video game experience and proactive cognitive control. , 2010, Psychophysiology.
[81] Douglas A. Gentile,et al. A normative study of family media habits , 2002 .
[82] Jacqueline Kerr,et al. Exergames for subsyndromal depression in older adults: a pilot study of a novel intervention. , 2010, The American journal of geriatric psychiatry : official journal of the American Association for Geriatric Psychiatry.
[83] Jeffrey R. W. Mounts,et al. Violent Video Games Induce an Affect Processing Bias , 2005 .
[84] 13 Prosocial , Antisocial , and Other Effects of Recreational Video Games , 2011 .
[85] D. Gentile,et al. The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance. , 2004, Journal of adolescence.
[86] D. Lieberman,et al. Management of chronic pediatric diseases with interactive health games: theory and research findings. , 2001, The Journal of ambulatory care management.
[87] C. Anderson,et al. chapter five Media Violence and the Development of Aggressive Behavior , 2010 .
[88] R. Mellecker,et al. Energy expenditure and cardiovascular responses to seated and active gaming in children. , 2008, Archives of pediatrics & adolescent medicine.
[89] C. Anderson,et al. Human Aggression , 1989, Annual review of psychology.
[90] Lawrence T Lam,et al. Effect of pathological use of the internet on adolescent mental health: a prospective study. , 2010, Archives of pediatrics & adolescent medicine.
[91] C. Anderson,et al. Television and Video Game Exposure and the Development of Attention Problems , 2010, Pediatrics.
[92] R. Abelson. Statistics As Principled Argument , 1995 .
[93] Katherine E. Buckley,et al. Violent Video Game Effects on Children and Adolescents: Theory, Research, and Public Policy , 2007 .
[94] D. Gentile,et al. Violent Video Games as Exemplary Teachers: A Conceptual Analysis , 2008 .
[95] Erica Scharrer,et al. Media effects, media psychology , 2013 .
[96] Katherine E. Buckley,et al. Violent video game effects on children and adolescents. A review of the literature. , 2005, Minerva pediatrica.
[97] Youth Violence: A Report of the Surgeon General , 2001, Psychiatric services.
[98] Angeline Khoo,et al. Pathological video-gaming among Singaporean youth. , 2010, Annals of the Academy of Medicine, Singapore.
[99] C. White. American Psychiatric Publishing Cited for Excellence , 2012 .
[100] Tobias Greitemeyer,et al. Effects of prosocial video games on prosocial behavior. , 2010, Journal of personality and social psychology.
[101] Patricia M. Greenfield,et al. Effects of interactive entertainment technologies on development , 1994 .
[102] John L. Sherry. The effects of violent video games on aggression. , 2001 .