Computational Glasses: Vision Augmentations Using Computational Near-Eye Optics and Displays

Wearable computing devices are small enough that they can be worn on the body and are a constant companion to the user. While many wearable devices have been associated with monitoring health or managing diseases, head-mounted displays are traditionally linked to Augmented and Virtual Reality, and generally overlay 3D information that supports professionals or for edutainment. This is surprising as prescription glasses, their traditional siblings, are widely accepted as a standard device for managing focusing errors of the human eye. In this work, we want to make the case for Computational Glasses that utilise technologies from optical see-through head-mounted displays or computational optics to compensate visual impairments. We will introduce some of the seminal works in the field as well as introduce our own work in the field. We will also include some of the challenges for doing research on Computational Glasses as well as give an outlook for future developments.

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