Comparação e classificação de técnicas de estereoscopia para realidade aumentada e jogos.

[1]  Ivan Poupyrev,et al.  The MagicBook: a transitional AR interface , 2001, Comput. Graph..

[2]  Zygmunt Pizlo,et al.  A new look at binocular stereopsis , 2005, Vision Research.

[3]  Nick Holliman,et al.  3D Display Systems , 2003 .

[4]  Romero Tori,et al.  Teaching introductory computer graphics using java 3D, games and customized software: a Brazilian experience , 2006, SIGGRAPH '06.

[5]  Romero Tori,et al.  Integração da Estereoscopia à Mecânica dos Jogos , 2009 .

[6]  Stephen R. Ellis,et al.  Comparing disparity based label segregation in augmented and virtual reality , 2008, VRST '08.

[7]  Gregg Podnar,et al.  Geometry of binocular imaging , 1994, Electronic Imaging.

[8]  Michael Halle,et al.  Autostereoscopic displays and computer graphics , 1997, SIGGRAPH Courses.

[9]  Yoshifumi Kitamura,et al.  Interactive stereoscopic display for three or more users , 2001, SIGGRAPH.

[10]  Christoph Fehn,et al.  3D TV Broadcasting , 2006 .

[11]  Scott S. Fisher,et al.  Stereoscopic Displays and Applications III , 1992 .

[12]  Dave Morris,et al.  Game Architecture and Design: A New Edition , 2003 .

[13]  Dieter Schmalstieg,et al.  History and Future of Tracking for Mobile Phone Augmented Reality , 2009, 2009 International Symposium on Ubiquitous Virtual Reality.

[14]  J. Edward Swan,et al.  Usability Engineering for Augmented Reality: Employing User-Based Studies to Inform Design , 2008, IEEE Transactions on Visualization and Computer Graphics.

[15]  Jonathan Steuer,et al.  Defining virtual reality: dimensions determining telepresence , 1992 .

[16]  Ronald Azuma,et al.  A Survey of Augmented Reality , 1997, Presence: Teleoperators & Virtual Environments.

[17]  Kalman Fazekas,et al.  The presentation of three-dimensional objects with single image stereogram , 2002, IEEE Trans. Instrum. Meas..

[18]  Doug A. Bowman,et al.  Separating the effects of level of immersion and 3D interaction techniques , 2006, VRST '06.

[19]  Greg Welch,et al.  Spatially augmented reality , 1999 .

[20]  Jari Takatalo,et al.  Simulator sickness in virtual display gaming: a comparison of stereoscopic and non-stereoscopic situations , 2006, Mobile HCI.

[21]  Dieter Schmalstieg,et al.  Experiences with Handheld Augmented Reality , 2007, 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality.

[22]  Robert J. Teather,et al.  Guidelines for 3D positioning techniques , 2007, Future Play.

[23]  Dieter Fritsch,et al.  VISUALISATION USING GAME ENGINES , 2004 .

[24]  Marc Cavazza,et al.  The CaveUT system: immersive entertainment based on a game engine , 2005, ACE '05.