Rapid Authoring of Web-based Multiplayer Online Games

This paper describes a method for rapidly authoring multiplayer online games. The game author specifies state machines that define the behavior of game characters. The results are translated into a JavaScript code. The entire application is supported by Node.js at the server side and by modern Web browsers at the client side. Utilization of the WebSocket feature allows the communication between the Web browsers and the web server to be processed efficiently, and the player's interaction with the game interface is smooth.

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