A MMOGGRID Architecture Support for MMOG

MMOG that based on C/S architecture is hard to scale and will create a bottleneck on the server.This paper proposes a new type architecture-MMOGGRID using Grid technology for MMOG. And this paper proposes a LoadBalance scheme which contains LoadBalance algorithm and Game Map Dynamic Patition algorithm.The simulation results show that this scheme performs better than other LoadBalance scheme on reducing system latency and the usage ratio of computing resource.