Physics-Based Lighting Models: Implementation Issues

This paper provides tools to implement a physics-based lighting model. This latter uses a physics-based reflection model, spectral distribution of light powers and does not make any assumption on the specular behaviour of materials. The scenes are discretized into points instead of patches. A data structure named visibility graph is built to efficiently evaluate the visibility between two sample points. This global model is implemented according to a two-pass method.

[1]  Donald P. Greenberg,et al.  A progressive refinement approach to fast radiosity image generation , 1988, SIGGRAPH.

[2]  Qunsheng Peng,et al.  A new radiosity approach by procedural refinements for realistic image sythesis , 1988, SIGGRAPH.

[3]  John R. Wallace,et al.  A Ray tracing algorithm for progressive radiosity , 1989, SIGGRAPH '89.

[4]  Tomoyuki Nishita,et al.  Continuous tone representation of three-dimensional objects taking account of shadows and interreflection , 1985, SIGGRAPH '85.

[5]  Donald P. Greenberg,et al.  A radiosity method for non-diffuse environments , 1986, SIGGRAPH.

[6]  Xavier Pueyo,et al.  A Theoretical Analysis of Global Illumination Models , 1992 .

[7]  Paul S. Heckbert Adaptive radiosity textures for bidirectional ray tracing , 1990, SIGGRAPH.

[8]  Donald S. Fussell,et al.  Illumination networks: fast realistic rendering with general reflectance functions , 1989, SIGGRAPH '89.

[9]  Robert L. Cook,et al.  A Reflectance Model for Computer Graphics , 1987, TOGS.

[10]  Christophe Schlick,et al.  A Progressive Ray-Tracing-based Radiosity with General Reflectance Functions , 1992 .

[11]  Robert L. Cook,et al.  Distributed ray tracing , 1984, SIGGRAPH.

[12]  Sumanta N. Pattanaik,et al.  Multidimensional illumination functions for visualization of complex 3D environments , 1990, Comput. Animat. Virtual Worlds.

[13]  Claude Puech,et al.  A general two-pass method integrating specular and diffuse reflection , 1989, SIGGRAPH '89.

[14]  Donald P. Greenberg,et al.  The Light Buffer: A Shadow-Testing Accelerator , 1986, IEEE Computer Graphics and Applications.