Comparing videos and a 3D virtual environment for teaching school-related functional skills and behaviors to students with ADHD or developmental dyslexia, displaying challenging behaviors: a case study
暂无分享,去创建一个
Emmanuel Fokides | Polyxeni Kaimara | Maria-Ioanna Chronopoulou | Emmanuel Fokides | Polyxeni Kaimara | M. Chronopoulou
[1] G. Albertini,et al. Internalizing correlates of dyslexia , 2009, World journal of pediatrics : WJP.
[2] B. Pennington,et al. Developmental dyslexia , 2012, The Lancet.
[3] Jonathan Hartman. Virtual reality training for carotid stenting. , 2005, JAMA.
[4] Kevin J. Grimm,et al. Testing a developmental cascade model of emotional and social competence and early peer acceptance , 2010, Development and Psychopathology.
[5] L. Siegel,et al. Perspectives on dyslexia. , 2006, Paediatrics & child health.
[6] D. Reid,et al. Virtual Reality in Pediatric Neurorehabilitation: Attention Deficit Hyperactivity Disorder, Autism and Cerebral Palsy , 2010, Neuroepidemiology.
[7] Sharon C. Lyter,et al. Diagnostic and Statistical Manual of Mental Disorders: Making it Work for Social Work , 2012 .
[8] Lian-bo Gao,et al. Retraction Note: Gene expression profiling analysis of the putamen for the investigation of compensatory mechanisms in Parkinson’s disease , 2013, BMC Neurology.
[9] B. Lange,et al. Virtual reality for stroke rehabilitation. , 2015, The Cochrane database of systematic reviews.
[10] Eleazar Vasquez,et al. Functional Analysis in Virtual Environments , 2017 .
[11] Yu-Ju Lan,et al. Effective Learning Design of Game-Based 3D Virtual Language Learning Environments for Special Education Students , 2018, J. Educ. Technol. Soc..
[12] R. Parrila,et al. Examining the effectiveness of peer-mediated and video-modeling social skills interventions for children with autism spectrum disorders: A meta-analysis in single-case research using HLM , 2011 .
[13] Elisabeth Moser Opitz,et al. Facilitating the social participation of pupils with special educational needs in mainstream schools: A review of school-based interventions , 2017 .
[14] A. Ashman,et al. Using cognitive methods in the classroom , 1993 .
[15] Yufang Cheng,et al. Using a 3D Immersive Virtual Environment System to Enhance Social Understanding and Social Skills for Children With Autism Spectrum Disorders , 2015 .
[16] T. Ford,et al. Classroom behaviour management strategies in response to problematic behaviours of primary school children with special educational needs: views of special educational needs coordinators , 2016 .
[17] Halis Sakız,et al. Quality of Life of Children with Learning Disabilities: A Comparison of Self-Reports and Proxy Reports , 2015 .
[18] Daniel C. Krawczyk,et al. Virtual Reality Social Cognition Training for children with high functioning autism , 2016, Comput. Hum. Behav..
[19] W. McIlroy,et al. Effectiveness of Virtual Reality Using Wii Gaming Technology in Stroke Rehabilitation: A Pilot Randomized Clinical Trial and Proof of Principle , 2010, Stroke.
[20] Deborah C. Beidel,et al. Social Skills Interventions for Children with Asperger’s Syndrome or High-Functioning Autism: A Review and Recommendations , 2008, Journal of autism and developmental disorders.
[21] M. Kennedy,et al. Rationale and Recommended Practices for Using Homegrown Video to Support School-Wide Positive Behavioral Interventions and Supports. , 2012 .
[22] Paolo Curatolo,et al. Comorbidity of ADHD and Dyslexia , 2010, Developmental neuropsychology.
[23] R. Schutt,et al. The Practice of Research in Social Work , 2005 .
[24] James Laffey,et al. iSocial: Delivering the Social Competence Intervention for Adolescents (SCI-A) in a 3D Virtual Learning Environment for Youth with High Functioning Autism , 2013, Journal of Autism and Developmental Disorders.
[25] M. Ott,et al. ON IMMERSIVE VIRTUAL REALITY IN EDUCATION : STATE OF THE ART AND PERSPECTIVES , 2015 .
[26] Eric S. Grimmett,et al. Evidence-Based Communication Practices for Children with Visual Impairments and Additional Disabilities: An Examination of Single-Subject Design Studies , 2008 .
[27] Nancy Lee Jones,et al. The Individuals with Disabilities Education Act , 1995 .
[28] Alan M. Zaslavsky,et al. The descriptive epidemiology of DSM-IV Adult ADHD in the World Health Organization World Mental Health Surveys , 2017, ADHD Attention Deficit and Hyperactivity Disorders.
[29] Nan Zeng,et al. Virtual Reality Exercise for Anxiety and Depression: A Preliminary Review of Current Research in an Emerging Field , 2018, Journal of clinical medicine.
[30] I. Mammarella,et al. Anxiety and Depression in Children With Nonverbal Learning Disabilities, Reading Disabilities, or Typical Development , 2016, Journal of learning disabilities.
[31] H. McConachie,et al. Reducing Specific Phobia/Fear in Young People with Autism Spectrum Disorders (ASDs) through a Virtual Reality Environment Intervention , 2014, PloS one.
[32] Patrick G. Kenny,et al. Virtual Reality Goes to War: A Brief Review of the Future of Military Behavioral Healthcare , 2011, Journal of Clinical Psychology in Medical Settings.
[33] E. Dunlop. On anxiety and depression. , 1969, Psychosomatics.
[34] James H. McMillan,et al. Educational Research: Fundamentals for the Consumer. Second Edition. , 1996 .
[35] Stephen E. Wong. Single-Case Evaluation Designs for Practitioners , 2010 .
[36] A. Vlachou,et al. Special Teachers’ Educational Responses in Supporting Students with Special Educational Needs (SEN) in the Domain of Social Skills Development , 2016 .
[37] S. Levander,et al. "I Dislike my Body, I am Unhappy, But my Parents are not Disappointed in Me" : Self-Esteem in Young Women with Dyslexia , 2014 .
[38] Ryan O. Kellems,et al. Using Video Modeling and Video Prompting to Teach Core Academic Content to Students With Learning Disabilities , 2016 .
[39] Heather Davis,et al. Efficacy of Point-of-View Video Modeling , 2013 .
[40] Jorge Pomares,et al. Bibliometric indicators in the study of Asperger syndrome between 1990 and 2014 , 2016, Scientometrics.
[41] Philip M. Kanfush,et al. Using Video Modeling to Teach a Meal Preparation Task to Individuals with a Moderate Intellectual Disability , 2019, Education Research International.
[42] J. Piek,et al. Developmental Delays in Children With ADHD , 2014, Journal of attention disorders.
[43] M. DeRosier,et al. Enhancing Children’s Social Emotional Functioning Through Virtual Game-Based Delivery of Social Skills Training , 2015, Journal of Child and Family Studies.
[44] A. Ehlis,et al. NIRS-based neurofeedback training in a virtual reality classroom for children with attention-deficit/hyperactivity disorder: study protocol for a randomized controlled trial , 2017, Trials.
[45] J. Deutsch,et al. Virtual Reality for Stroke Rehabilitation , 2012 .
[46] J. R. Landis,et al. The measurement of observer agreement for categorical data. , 1977, Biometrics.
[47] Michelle E. Portman,et al. To go where no man has gone before: Virtual reality in architecture, landscape architecture and environmental planning , 2015, Comput. Environ. Urban Syst..
[48] M. Charlop,et al. The Comparative Effectiveness of Portable Video Modeling vs. Traditional Video Modeling Interventions with Children with Autism Spectrum Disorders , 2015 .
[49] Robert H. Hariharan George Keith Horner,et al. Considerations for the Systematic Analysis and Use of Single-Case Research , 2012 .
[50] J. Stein. What is Developmental Dyslexia? , 2018, Brain sciences.
[51] R. Baños,et al. Recent Progress in Virtual Reality Exposure Therapy for Phobias: A Systematic Review , 2017, Current Psychiatry Reports.
[52] Tassos A. Mikropoulos,et al. Virtual Environments and Dyslexia: A Literature Review , 2013, DSAI.
[53] Thrasyvoulos Tsiatsos,et al. VLSS -- Virtual Learning and Social Stories for Children with Autism , 2014, 2014 IEEE 14th International Conference on Advanced Learning Technologies.
[54] Sarah Parsons,et al. Learning to work together: Designing a multi-user virtual reality game for social collaboration and perspective-taking for children with autism , 2015, Int. J. Child Comput. Interact..
[55] Fengfeng Ke,et al. Virtual collaborative gaming as social skills training for high-functioning autistic children , 2018, Br. J. Educ. Technol..
[56] J. Laffey,et al. Fostering verbal and non-verbal social interactions in a 3D collaborative virtual learning environment: a case study of youth with Autism Spectrum Disorders learning social competence in iSocial , 2017 .
[57] S. Faraone,et al. Practitioner Review: Emotional dysregulation in attention-deficit/hyperactivity disorder - implications for clinical recognition and intervention. , 2019, Journal of child psychology and psychiatry, and allied disciplines.
[58] C. Su,et al. Effectiveness of virtual reality using Wii gaming technology in children with Down syndrome. , 2011, Research in developmental disabilities.
[59] Melanie Nind,et al. What pedagogical approaches can effectively include children with special educational needs in mainstream classrooms? a systematic literature review , 2009 .
[60] M. Buttiglione,et al. Neuropsychopathological comorbidities in learning disorders , 2013, BMC Neurology.
[61] David Thompson,et al. Bullying of children with special needs in mainstream schools , 1994 .
[62] Jeffrey M. Hausdorff,et al. Virtual reality training to enhance behavior and cognitive function among children with attention-deficit/hyperactivity disorder: brief report , 2019, Developmental neurorehabilitation.
[63] K. Eklund,et al. Psychosocial Functioning of Children with and without Dyslexia: A Follow-up Study from Ages Four to Nine. , 2015, Dyslexia.
[64] Amber Marshall. Sensemaking in Second Life , 2014 .
[65] M. Greenberg,et al. Improving Young Children’s Social and Emotional Competence: A Randomized Trial of the Preschool “PATHS” Curriculum , 2007, The Journal of Primary Prevention.
[66] J. W. Maag,et al. Group Video Self-Modeling to Improve the Classroom Transition Speeds for Elementary Students , 2018, Journal of Positive Behavior Interventions.
[67] P. Mitchell,et al. Using Virtual Environments for Teaching Social Understanding to 6 Adolescents with Autistic Spectrum Disorders , 2007, Journal of autism and developmental disorders.
[68] Zahira Merchant,et al. Effectiveness of virtual reality-based instruction on students' learning outcomes in K-12 and higher education: A meta-analysis , 2014, Comput. Educ..
[69] Corey J. Bohil,et al. Virtual reality in neuroscience research and therapy , 2011, Nature Reviews Neuroscience.
[70] N. Badcock,et al. Why Are Reading Difficulties Associated with Mental Health Problems? , 2016, Dyslexia.
[71] Joan Severson,et al. Validation of virtual reality as a tool to understand and prevent child pedestrian injury. , 2008, Accident; analysis and prevention.
[72] Chad A. Rose,et al. Social-Emotional Learning Program to Promote Prosocial and Academic Skills Among Middle School Students With Disabilities , 2016 .
[73] Janet B W Williams,et al. Diagnostic and Statistical Manual of Mental Disorders , 2013 .
[74] Paul J. Rosen,et al. The Relation of Poor Emotional Awareness and Externalizing Behavior Among Children With ADHD , 2016, Journal of attention disorders.
[75] R. Rose,et al. Project IRIS - Inclusive Research in Irish Schools : A Longitudinal Study of the Experiences of and Outcomes for Children with Special Educational Needs (SEN) in Irish Schools , 2015 .
[76] H. M. Mathews,et al. Using Videos to Promote Positive Behavioral Interventions and Supports: A Qualitative Study , 2020, Journal of Special Education Technology.