Surfels: surface elements as rendering primitives
暂无分享,去创建一个
Matthias Zwicker | Markus H. Gross | Hanspeter Pfister | Jeroen van Baar | M. Gross | Matthias Zwicker | H. Pfister | J. Baar | M. Gross | M. Gross
[1] Edwin Earl Catmull,et al. A subdivision algorithm for computer display of curved surfaces. , 1974 .
[2] W. Reeves. Particle Systems—a Technique for Modeling a Class of Fuzzy Objects , 1983, TOGS.
[3] Loren C. Carpenter,et al. The A -buffer, an antialiased hidden surface method , 1984, SIGGRAPH.
[4] Paul S. Heckbert,et al. Survey of Texture Mapping , 1986, IEEE Computer Graphics and Applications.
[5] Paul S. Heckbert,et al. Fundamentals of Texture Mapping and Image Warping , 1989 .
[6] Lee Westover,et al. Footprint evaluation for volume rendering , 1990, SIGGRAPH.
[7] Gabor T. Herman,et al. Discrete multidimensional Jordan surfaces , 1992, CVGIP Graph. Model. Image Process..
[8] Michael F. Deering. Data complexity for virtual reality: where do all the triangles go? , 1993, Proceedings of IEEE Virtual Reality Annual International Symposium.
[9] Daniel Cohen-Or,et al. Volume graphics , 1993, Computer.
[10] Douglas Voorhies,et al. Reflection vector shading hardware , 1994, SIGGRAPH.
[11] David S. Ebert,et al. Texturing and Modeling: A Procedural Approach , 1994 .
[12] Los Angeles, CA , 1995, International Society of Hair Restoration Surgery.
[13] Leonard McMillan,et al. Plenoptic Modeling: An Image-Based Rendering System , 2023 .
[14] Shenchang Eric Chen,et al. QuickTime VR: an image-based approach to virtual environment navigation , 1995, SIGGRAPH.
[15] Jay Torborg,et al. Talisman: commodity realtime 3D graphics for the PC , 1996, SIGGRAPH.
[16] Richard Szeliski,et al. The lumigraph , 1996, SIGGRAPH.
[17] Nelson L. Max,et al. Hierarchical Rendering of Trees from Precomputed Multi-Layer Z-Buffers , 1996, Rendering Techniques.
[18] Marc Levoy,et al. Light field rendering , 1996, SIGGRAPH.
[19] Henry Fuchs,et al. The Delta Tree: An Object-Centered Approach to Image-Based Rendering , 1996 .
[20] Gernot Schaufler. Per-Object Image Warping with Layered Impostors , 1998, Rendering Techniques.
[21] William J. Dally,et al. Point Sample Rendering , 1998, Rendering Techniques.
[22] Richard Szeliski,et al. Layered depth images , 1998, SIGGRAPH.
[23] Dani Lischinski,et al. Image-Based Rendering for Non-Diffuse Synthetic Scenes , 1998, Rendering Techniques.
[24] Anselmo Lastra,et al. LDI tree: a hierarchical representation for image-based rendering , 1999, SIGGRAPH.
[25] Voicu Popescu,et al. High Quality 3D Image Warping by Separating Visibility from Reconstruction , 1999 .
[26] Marc Levoy,et al. The Use of Points as a Display Primitive , 2000 .