Games for Requirements Engineers: Analysis and Directions

The requirements engineering (RE) discipline keeps evolving to cope with increasingly complex systems and shorter development cycles. Using a lightweight analysis framework, we review the current landscape of games for RE and provide guidance for the practitioner interested in improving their skills using innovative game-based RE.

[1]  Peng Liang,et al.  Experiences of using role playing andwiki in requirements engineering course projects , 2010, 2010 5th International Workshop on Requirements Engineering Education and Training.

[2]  Awais Rashid,et al.  Tackling the requirements jigsaw puzzle , 2014, 2014 IEEE 22nd International Requirements Engineering Conference (RE).

[3]  P. Wouters,et al.  A meta-analysis of the cognitive and motivational effects of serious games , 2013 .

[4]  Michael Alexander,et al.  Games-Based Requirements Engineering Training: An Initial Experience Report , 2008, 2008 16th IEEE International Requirements Engineering Conference.

[5]  Sjaak Brinkkemper,et al.  REfine: A gamified platform for participatory requirements engineering , 2015, 2015 IEEE 1st International Workshop on Crowd-Based Requirements Engineering (CrowdRE).

[6]  Mark Stansfield,et al.  Evaluation of a game to teach requirements collection and analysis in software engineering at tertiary education level , 2011, Comput. Educ..

[7]  Olly Gotel,et al.  Gameplay to Introduce and Reinforce Requirements Engineering Practices , 2008, 2008 16th IEEE International Requirements Engineering Conference.

[8]  E. Salas,et al.  Application of cognitive, skill-based, and affective theories of learning outcomes to new methods of training evaluation. , 1993 .

[9]  Kurt Schneider,et al.  A Game for Taking Requirements Engineering More Seriously , 2008, 2008 Third International Workshop on Multimedia and Enjoyable Requirements Engineering - Beyond Mere Descriptions and with More Fun and Games.

[10]  Didar Zowghi,et al.  Teaching requirements engineering through role playing: lessons learnt , 2003, Proceedings. 11th IEEE International Requirements Engineering Conference, 2003..

[11]  Kristian Beckers,et al.  A Serious Game for Eliciting Social Engineering Security Requirements , 2016, 2016 IEEE 24th International Requirements Engineering Conference (RE).

[12]  Sjaak Brinkkemper,et al.  Gamified Requirements Engineering: Model and Experimentation , 2016, REFSQ.

[13]  Adrian Rusu,et al.  Simulating the software engineering interview process using a decision-based serious computer game , 2011, 2011 16th International Conference on Computer Games (CGAMES).