Synthesizing Verdant Landscapes using Volumetric Textures

Volumetric textures are able to represent complex repetitive data such as foliage, fur and forests by storing one sample of geometry in a volumetric texel to be mapped onto a surface. This volume consists in samples of densities and reflectances stored in voxels. The texel can be prefiltered similarly to the mip-mapping algorithm, giving an efficient rendering in ray-tracing with low aliasing, using a single ray per pixel.

[1]  Fabrice Neyret Textures volumiques pour la synthese d'images , 1996 .

[2]  V. Leitáo,et al.  Computer Graphics: Principles and Practice , 1995 .

[3]  Ricki Blau,et al.  Approximate and probabilistic algorithms for shading and rendering structured particle systems , 1985, SIGGRAPH.

[4]  A. Lindenmayer,et al.  Developmental models of herbaceous plants , 1990 .

[5]  James T. Kajiya,et al.  Rendering fur with three dimensional textures , 1989, SIGGRAPH.

[6]  Alvy Ray Smith,et al.  Plants, fractals, and formal languages , 1984, SIGGRAPH.

[7]  Ken Perlin,et al.  [Computer Graphics]: Three-Dimensional Graphics and Realism , 2022 .

[8]  France Fabrice. Neyret Animated Texels , 1995 .

[9]  大野 義夫,et al.  Computer Graphics : Principles and Practice, 2nd edition, J.D. Foley, A.van Dam, S.K. Feiner, J.F. Hughes, Addison-Wesley, 1990 , 1991 .

[10]  Lance Williams,et al.  Pyramidal parametrics , 1983, SIGGRAPH.

[11]  Alain Fournier,et al.  A simple model of ocean waves , 1986, SIGGRAPH.

[12]  PuechClaude,et al.  Plant models faithful to botanical structure and development , 1988 .

[13]  Tsukasa Noma Bridging between Surface Rendering and Volume Rendering for Multi-resolution Display , 1995, Rendering Techniques.

[14]  Fabrice Neyret,et al.  A General and Multiscale Model for Volumetric Textures , 1995 .

[15]  Jason Weber,et al.  Creation and rendering of realistic trees , 1995, SIGGRAPH.

[16]  Hanan Samet,et al.  The Design and Analysis of Spatial Data Structures , 1989 .