Data Analysis Tool for Arm Movement Pattern in Virtual Catching Task: A Preliminary Development

This paper describes the development of our virtual reality based rehabilitation system for children with cerebral palsy (CP). This system was designed to facilitate intrinsic motivation of CP patients for a rehabilitation exercise by integrating a gamification framework. In a previous study, we identified patient's strategy changes during the rehabilitation task involving catching. The aim of this study is to develop a data-mining framework that utilizes results from the previous study coupled with real-time visualization and data generation to further the understanding of the strategy changes during the catching task. In this paper, we describe a result of a preliminary development of the proposed framework.

[1]  Ingeborg Krägeloh-Mann,et al.  Cerebral palsy update , 2009, Brain and Development.

[2]  M. Lloyd,et al.  Constraint-Induced Movement Therapy in Children Aged 5 to 9 Years With Cerebral Palsy: A Day Camp Model , 2015, Pediatric physical therapy : the official publication of the Section on Pediatrics of the American Physical Therapy Association.

[3]  P. Richard,et al.  Analysis of Arm Movement Strategy in Virtual Catching Task , 2014 .

[4]  Takehiko Yamaguchi,et al.  Upper-Body Interactive Rehabilitation System for Children with Cerebral Palsy: The Effect of Control/display Ratios , 2014 .