Educationally Adaptive: Balancing Serious Games
暂无分享,去创建一个
[1] Marc Prensky,et al. Digital game-based learning , 2000, CIE.
[2] Russell A Poldrack,et al. Secondary-task effects on classification learning , 2007, Memory & cognition.
[3] Mykola Pechenizkiy,et al. Tailoring of Feedback in Web-Based Learning: The Role of Response Certitude in the Assessment , 2008, Intelligent Tutoring Systems.
[4] Elke E. Mattheiss,et al. A Psycho-Pedagogical Framework for Multi-Adaptive Educational Games , 2011, Int. J. Game Based Learn..
[5] Peter Brusilovsky,et al. Adaptive and Intelligent Web-based Educational Systems , 2003, Int. J. Artif. Intell. Educ..
[6] Lennart E. Nacke,et al. Affective Ludology, Flow and Immersion in a First- Person Shooter: Measurement of Player Experience , 2009, ArXiv.
[7] Wallace H. Wulfeck,et al. Adapting Instruction , 2009, HCI.
[8] Joseph Campbell,et al. The Hero with a Thousand Faces , 1949 .
[9] Stephen H. Fairclough,et al. Fundamentals of physiological computing , 2009, Interact. Comput..
[10] Klaus-Robert Müller,et al. The Berlin Brain-Computer Interface (BBCI) – towards a new communication channel for online control in gaming applications , 2007, Multimedia Tools and Applications.
[11] Matthias Rauterberg,et al. Incongruity-Based Adaptive Game Balancing , 2009, ACG.
[12] S. Göbel,et al. 80 Days : Melding Adaptive Educational Technology and Adaptive and Interactive Storytelling in Digital Educational Games , 2008 .
[13] Paul A. Cairns,et al. Measuring and defining the experience of immersion in games , 2008, Int. J. Hum. Comput. Stud..
[14] Wijnand A. IJsselsteijn,et al. Dynamic Game Balancing by Recognizing Affect , 2008, Fun and Games.
[15] P. Chandler,et al. THE SPLIT‐ATTENTION EFFECT AS A FACTOR IN THE DESIGN OF INSTRUCTION , 1992 .
[16] Wijnand A. IJsselsteijn,et al. Creating an Emotionally Adaptive Game , 2008, ICEC.
[17] Zbigniew Michalewicz,et al. Adapting to human game play , 2008, 2008 IEEE Symposium On Computational Intelligence and Games.
[18] Helge J. Ritter,et al. 2009 Special Issue: The MindGame: A P300-based brain-computer interface game , 2009 .
[19] H. Jaap van den Herik,et al. Extraversion in Games , 2010, Computers and Games.
[20] Dietrich Albert,et al. Tracking the UFO's Paths: Using Eye-Tracking for the Evaluation of Serious Games , 2011, HCI.
[21] Ashok Patel,et al. User Adaptation in Supporting Exploration Tasks in Virtual Learning Environments , 2006 .
[22] Jean-Claude Falmagne,et al. Knowledge spaces , 1998 .
[23] Jean-Claude Falmagne,et al. Learning Spaces: Interdisciplinary Applied Mathematics , 2010 .
[24] V. Shute. Focus on Formative Feedback , 2008 .
[25] M. David Merrill,et al. First principles of instruction , 2012 .
[26] Dietrich Albert,et al. The Effects of Individualized Feedback in Digital Educational Games , 2009 .
[27] Dietrich Albert,et al. Individualized Skill Assessment in Digital Learning Games: Basic Definitions and Mathematical Formalism , 2011, IEEE Transactions on Learning Technologies.
[28] Dietrich Albert,et al. Micro-adaptivity: protecting immersion in didactically adaptive digital educational games , 2010, J. Comput. Assist. Learn..
[29] Peter Brusilovsky,et al. Adaptive Hypermedia , 2001, User Modeling and User-Adapted Interaction.
[30] B. Bloom. The 2 Sigma Problem: The Search for Methods of Group Instruction as Effective as One-to-One Tutoring , 1984 .
[31] Ralf Steinmetz,et al. Narrative Game-based Learning Objects for Story-based Digital Educational Games , 2009 .
[32] Kevin Kok Wai Wong. Adaptive Computer Game System Using Artificial Neural Networks , 2007, ICONIP.
[33] Thomas W. Malone,et al. Toward a Theory of Intrinsically Motivating Instruction , 1981, Cogn. Sci..
[34] L. Cronbach,et al. Aptitude and instructional methods , 1977 .
[35] D. Broadbent,et al. What makes interruptions disruptive? A study of length, similarity, and complexity , 1989 .
[36] William V. Wright,et al. A Theory of Fun for Game Design , 2004 .
[37] Richard N. Van Eck. Digital Game-Based Learning: It's Not Just the Digital Natives Who Are Restless. , 2006 .
[38] Demetrios G. Sampson,et al. Personalised Learning: Educational, Technological and Standardisation Perspective , 2002 .
[39] Christina M. Steiner,et al. Little Big Difference: Gender Aspects and Gender-Based Adaptation in Educational Games , 2009, Edutainment.
[40] Michael Nitsche. Designing Procedural Game Spaces : A Case Study , 2006 .