Gamification - Motivations & Effects

Aalto University, P.O. Box 11000, FI-00076 Aalto www.aalto.fi

[1]  Juho Hamari,et al.  Building Customer Relationship through Game Mechanics in Social Games , 2011 .

[2]  Juho Hamari,et al.  Meta-synthesis of player typologies , 2012 .

[3]  A Grasshopper,et al.  A Grasshopper , 2005 .

[4]  Eric J. Arnould,et al.  Toward a Cultural Resource-Based Theory of the Customer , 2014 .

[5]  Katie Salen,et al.  Rules of play: game design fundamentals , 2003 .

[6]  R. Caillois,et al.  Man, Play and Games , 1958 .

[7]  Andrew K. Przybylski,et al.  The Motivational Pull of Video Games: A Self-Determination Theory Approach , 2006 .

[8]  M. Camenzind [Homo ludens]. , 2016, Krankenpflege. Soins infirmiers.

[9]  Vili Lehdonvirta,et al.  Game Design as Marketing: How Game Mechanics Create Demand for Virtual Goods , 2010 .

[10]  J. Greeno Gibson's affordances. , 1994, Psychological review.

[11]  David Kelley,et al.  The Art of Reasoning , 1988 .

[12]  Lennart E. Nacke,et al.  From game design elements to gamefulness: defining "gamification" , 2011, MindTrek.

[13]  P. Maglio,et al.  The Emergence of Service Science: Toward Systematic Service Innovations to Accelerate Co‐Creation of Value , 2008 .

[14]  Chris Crawford,et al.  The Art of Computer Game Design , 1984 .

[15]  Olli Sotamaa,et al.  Commoditization of Helping Players Play: Rise of the Service Paradigm , 2009, DiGRA Conference.

[16]  Christian Crumlish Putting the Fun in Functional: Applying Game Mechanics to Social Software , 2008 .

[17]  C. Grönroos Service Management and Marketing: Customer Management in Service Competition , 2007 .

[18]  Stephen L. Vargo,et al.  Evolving to a New Dominant Logic for Marketing , 2004 .

[19]  Kai Huotari,et al.  "Gamification" from the perspective of service marketing , 2011 .

[20]  Juho Hamari,et al.  Framework for Designing and Evaluating Game Achievements , 2011, DiGRA Conference.

[21]  C. Grönroos Quo Vadis, marketing? Toward a relationship marketing paradigm , 1994 .

[22]  Stephen L. Vargo,et al.  Service-dominant logic: continuing the evolution , 2008 .

[23]  J. McGonigal Reality Is Broken: Why Games Make Us Better and How They Can Change the World , 2011 .

[24]  B. Sutton-Smith,et al.  The Study of Games , 1971 .

[25]  Ian Bogost,et al.  Persuasive Games: The Expressive Power of Videogames , 2007 .

[26]  Nicole Fruehauf Flow The Psychology Of Optimal Experience , 2016 .

[27]  Jesper Juul,et al.  The game, the player, the world: looking for a heart of gameness , 2010, DiGRA Conference.