Interface-Centric Art Games
暂无分享,去创建一个
Christa Sommerer | Laurent Mignonneau | Ulrich Brandstätter | C. Sommerer | L. Mignonneau | Ulrich Brandstätter
[1] Bei Yuan,et al. Game accessibility: a survey , 2011, Universal Access in the Information Society.
[2] Jacquelyn Ford Morie,et al. The Hegemony of Play , 2007, DiGRA Conference.
[3] K. Kwastek. Aesthetics of Interaction in Digital Art , 2013 .
[4] Frans Mäyrä,et al. Fundamental Components of the Gameplay Experience: Analysing Immersion , 2005, DiGRA Conference.
[5] G. Calleja. In-Game: From Immersion to Incorporation , 2011 .
[6] Phillip D. Deen. Interactivity, Inhabitation and Pragmatist Aesthetics , 2011, Game Stud..
[7] Katie Salen,et al. Rules of play: game design fundamentals , 2003 .
[8] Julian Kücklich,et al. Perspectives of Computer Game Philology , 2003, Game Stud..
[9] Vilém Flusser. Ins Universum der technischen Bilder , 1992 .
[10] Pippin Barr,et al. Video Game Values: Play as Human-Computer Interaction , 2008 .
[11] Staffan Björk,et al. Zero-Player Games - What We Talk about When We Talk about Players , 2012, CGAMES 2012.
[12] Barbara S. Chaparro,et al. The Effect of Input Device on Video Game Performance , 2008 .
[13] James Noble,et al. Video game values: Human-computer interaction and games , 2007, Interact. Comput..
[14] Jonne Arjoranta,et al. Game Definitions: A Wittgensteinian Approach , 2014, Game Stud..
[15] H. Gadamer. Wahrheit und Methode : Grundzüge einer philosophischen Hermeneutik , 1965 .
[16] Bo Kampmann Walther,et al. Playing and Gaming - Reflections and Classifications , 2003, Game Studies.
[17] Barbara S. Chaparro,et al. The Effect of Input Device on First-Person Shooter Target Acquisition , 2008 .
[18] Steven Malliet. Adapting the Principles of Ludology to the Method of Video Game Content Analysis , 2007, Game Stud..
[19] Helen Nissenbaum,et al. Values at Play in Digital Games , 2014 .