Deep-play: developing TPACK for 21st century teachers

A key complication facing teachers who seek to integrate technology in their teaching is the fact that most technologies are not designed for educational purposes. Making a tool an educational technology requires creative input from the teacher to re-design, or maybe even subvert the original intentions of the designer. The learning technology by design (LT/D) framework has been proposed as being an effective instructional technique to develop deeper understanding of technological pedagogical content knowledge. In this paper we expand our description of the LT/D technique to develop what we call a deep-play model for teacher professional development. The deep-play model integrates: a) pedagogy for key 21st century learning skills; b) content that cuts across disciplines with trans-disciplinary cognitive tools; c) technology by the creative repurposing of tools for pedagogical purposes.

[1]  Matthew J. Koehler,et al.  With a Little Help From Your Students: A New Model for Faculty Development and Online Course Design , 2002 .

[2]  Gillian Crampton Smith,et al.  The role of the artist-designer , 1996 .

[3]  Donald A. Sch The reflective practitioner: how professionals think in action , 1983 .

[4]  David Williamson Shaffer,et al.  The Math Studio: Harnessing the Power of the Arts to Teach across Disciplines , 1999 .

[5]  A. T. Cheska,et al.  The anthropology of sport : an introduction , 1989 .

[6]  H. Borko Professional Development and Teacher Learning: Mapping the Terrain , 2004 .

[7]  Don Tapscott,et al.  Blueprint to the Digital Economy: Creating Wealth in the Era of E-Business , 1998 .

[8]  Ralph T. Putnam,et al.  What Do New Views of Knowledge and Thinking Have to Say About Research on Teacher Learning? , 2000 .

[9]  Christopher Hoadley,et al.  Learning, Design, and Technology: Creation of a design studio for educational innovation. , 2003 .

[10]  Rachael Gabriel,et al.  A Practice-Based Theory of Professional Education , 2011 .

[11]  Yael Kali,et al.  How to design educational technologies?: the development of an instructional-model , 2008, ICLS.

[12]  David Passig,et al.  Melioration as a Higher Thinking Skill of Future Intelligence , 2007, Teachers College Record: The Voice of Scholarship in Education.

[13]  Wayne A. Nelson,et al.  Faculty Development by Design , 2002 .

[14]  D. Schoen,et al.  The Reflective Practitioner: How Professionals Think in Action , 1985 .

[15]  Matthew J. Koehler,et al.  Teachers Learning Technology by Design , 2005 .

[16]  Lawrence P. Gallagher,et al.  What Makes Professional Development Effective? Strategies That Foster Curriculum Implementation , 2007 .

[17]  Anthony D. Pellegrini,et al.  Child's Play : Developmental and Applied , 1984 .

[18]  Matthew J. Koehler,et al.  Faculty Development by Design: Integrating Technology in Higher Education , 2006 .

[19]  Matthew J. Koehler,et al.  Changing Technological Pedagogical Content Knowledge (TPACK) through Course Experiences , 2009 .

[20]  Anthony D. Pellegrini,et al.  The future of play theory : a multidisciplinary inquiry into the contributions of Brian Sutton-Smith , 1995 .

[21]  R. Cole Issues in Web-Based Pedagogy: A Critical Primer , 2000 .

[22]  Anthony D. Pellegrini,et al.  School Recess: Implications for Education and Development , 1993 .

[23]  K. Friedman Design science and design education , 1997 .

[24]  James Paul Gee,et al.  Good Video Games + Good Learning: collected essays on video games, learning and literacy , 2013 .

[25]  J. Dewey Art as Experience , 1934 .

[26]  Matthew J. Koehler,et al.  Examining Preservice Teachers' Development of Technological Pedagogical Content Knowledge in an Introductory Instructional Technology Course , 2009 .

[27]  Matthew J. Koehler,et al.  What Happens When Teachers Design Educational Technology? The Development of Technological Pedagogical Content Knowledge , 2005 .

[28]  Daniel C. Edelson Design Research: What We Learn When We Engage in Design , 2002 .

[29]  Terry Winograd,et al.  Bringing Design to Software , 1996 .

[30]  R. Elmore,et al.  Investing in Teacher Learning: Staff Development and Instructional Improvement in Community School District #2, New York City , 1997 .

[31]  M. Špinka,et al.  Mammalian Play: Training for the Unexpected , 2001, The Quarterly Review of Biology.

[32]  Philip H. Mirvis Flow: The Psychology of Optimal Experience , 1991 .

[33]  Matthew J. Koehler,et al.  The Song Remains the Same: Looking Back to the Future of Educational Technology , 2009 .

[34]  James Paul Gee,et al.  What video games have to teach us about learning and literacy , 2007, CIE.

[35]  Martin Oliver,et al.  Handbook of technological pedagogical content knowledge (TPCK) for educators , 2011 .

[36]  Liz Brooker Taking play seriously , 2009 .

[37]  L. Vygotsky Interaction between learning and development , 1978 .

[38]  Rand J. Spiro,et al.  Cognitive flexibility theory : advanced knowledge acquisition in ill-structured domains , 1988 .

[39]  Mark E. Blomme Zen and the Art of Motorcycle Maintenance: An Inquiry into Values , 2009 .

[40]  M. Csíkszentmihályi Flow: The Psychology of Optimal Experience , 1990 .

[41]  Peter F. Drucker,et al.  The New Realities , 1989 .

[42]  Marc Prensky,et al.  Don't bother me, Mom, I'm learning! , 2006 .

[43]  S. J. Rosenholtz Teacher's workplace : the social organization of schools , 1991 .

[44]  J. Moran-Ellis The ambiguity of play , 1998 .

[45]  Laura M. Desimone,et al.  What Makes Professional Development Effective? Results From a National Sample of Teachers , 2001 .

[46]  Punya Mishra,et al.  Designing Learning Through Learning to Design , 2006 .

[47]  Punya Mishra,et al.  Webs of activity in online course design and teaching , 2004 .