VHD: a system for directing real-time virtual actors

In this paper, we present a new system dedicated to the real-time production ofmultimedia products and TV shows involving multiple virtual actors and presenters. This system, named VHD (Virtual Human Director), may also be used for character animation on high-level systems and interactionwithWebbased applications. The user can create virtual stories by directing all actions in real time. It is similar to a movie producer directing actors during filming but with more control given to the director in the sense that everything is decided and controlled by the same person. To make this complicated task possible, in a useable way, we based the interaction on the high-level control of the virtual actor.

[1]  Daniel Thalmann,et al.  Complex models for animating synthetic actors , 1991, IEEE Computer Graphics and Applications.

[2]  Daniel Thalmann,et al.  A real time anatomical converter for human motion capture , 1996 .

[3]  G. G. Stokes "J." , 1890, The New Yale Book of Quotations.

[4]  ThalmannDaniel,et al.  Real-Time Animation of Realistic Virtual Humans , 1998 .

[5]  Daniel Thalmann,et al.  Models and Techniques in Computer Animation , 2014, Computer Animation Series.

[6]  Daniel Thalmann,et al.  Integration of motion control techniques for virtual human and avatar real-time animation , 1997, VRST '97.

[7]  John Rohlf,et al.  IRIS performer: a high performance multiprocessing toolkit for real-time 3D graphics , 1994, SIGGRAPH.

[8]  Brian Wyvill,et al.  Speech and expression: a computer solution to face animation , 1986 .

[9]  Ken Perlin,et al.  Improv: a system for scripting interactive actors in virtual worlds , 1996, SIGGRAPH.

[10]  P ? ? ? ? ? ? ? % ? ? ? ? , 1991 .

[11]  Daniel Thalmann,et al.  Simulation of Facial Muscle Actions Based on Rational Free Form Deformations , 1992, Comput. Graph. Forum.

[12]  Norman I. Badler,et al.  Simulating humans: computer graphics animation and control , 1993 .

[13]  Daniel Thalmann,et al.  Real-Time Animation of Realistic Virtual Humans , 1998, IEEE Computer Graphics and Applications.

[14]  Daniel Thalmann,et al.  Goal-oriented design and correction of articulated figure motion with the TRACK system , 1994, Comput. Graph..

[15]  Prem Kalra,et al.  Face to virtual face , 1998, Proc. IEEE.