Striving with online addiction with a self-control chrome extension

In this paper, we examine a problem of addictive IT services and discuss existing tools for human self-control and self-assessment. Current web technologies support simple on-demand access to various media streaming services. Despite evident positive factors of such entertainment product delivery methods (no downloading is required, media content is accessible anywhere), there are concerns about their addictiveness. As a response to this problem there are time-management tools helping the users to set their short- and long-term goals and to follow them. One significant drawback of existing tools is their focus on blocking access to a service rather than on cooperating with a user by attempting to switch users' attention away from an addictive product. We discuss possible scenarios for such a commitment tool implemented as a Google Chrome browser extension for managing time spent on TV-series online streaming services.

[1]  Lennart E. Nacke,et al.  From game design elements to gamefulness: defining "gamification" , 2011, MindTrek.

[2]  Liette Lapointe,et al.  When Too Much Usage is Too Much: Exploring the Process of IT Addiction , 2014, 2014 47th Hawaii International Conference on System Sciences.

[3]  Leena Arhippainen,et al.  Paradoxical User Acceptance of Ambient Intelligent Systems: Sociology of User Experience Approach , 2013, MindTrek.

[4]  Tyler Sax,et al.  Just a Fad? Gamification in Health and Fitness Apps , 2014, JMIR serious games.

[5]  Hiroshi Kawakami Benefit of inconvenience for ambient interface , 2011, 2011 IEEE/SICE International Symposium on System Integration (SII).

[6]  Wendy Ju,et al.  Proceedings of the 2016 ACM Conference on Designing Interactive Systems , 2016, Conference on Designing Interactive Systems.

[7]  Joanna McGrenere,et al.  Designing for Advanced Personalization in Personal Task Management , 2016, Conference on Designing Interactive Systems.

[8]  Keith Phalp,et al.  Digital Addiction: Gamification for Precautionary and Recovery Requirements , 2015, REFSQ Workshops.

[9]  Shun Hattori,et al.  Web Self-Controller: A Filtering Browser for Self-Control , 2013, 2013 Second IIAI International Conference on Advanced Applied Informatics.

[10]  Liette Lapointe,et al.  Is Smartphone Usage Truly Smart? A Qualitative Investigation of IT Addictive Behaviors , 2013, 2013 46th Hawaii International Conference on System Sciences.

[11]  Michael Eisenberg,et al.  Self-disclosing design tools: a gentle introduction to end-user programming , 1995, Symposium on Designing Interactive Systems.

[12]  Luca Vignaroli,et al.  Personalized newscasts and social networks: a prototype built over a flexible integration model , 2012, WWW.