Mixed reality environments in stroke rehabilitation: Interfaces across the real/virtual divide

Previous studies have examined the use of virtual environments (VEs) for stroke and similar rehabilitation. To be of real benefit it is essential that skills (re-)learned within a VE transfer to corresponding real-world situations. Many tasks have been developed in VEs, but few have shown effective transfer of training. We believe that, by softening the real/virtual divide, mixed reality technology has the potential to ease the transfer of rehabilitation activities into everyday life. We present two mixed reality systems, designed to support rehabilitation of activities of daily living and providing different mixtures of digital and physical information. Functional testing of these systems is described. System development and user evaluation continues, some of which is described in a sister paper (Edmans et al 2004) in this volume.

[1]  David J. Brown,et al.  Virtual Reality in the Rehabilitation of People with Intellectual Disabilities: Review , 2005, Cyberpsychology Behav. Soc. Netw..

[2]  Maureen K. Holden,et al.  Virtual Environments for Motor Rehabilitation: Review , 2005, Cyberpsychology Behav. Soc. Netw..

[3]  Giuseppe Riva,et al.  Virtual Reality in Psychotherapy: Review , 2005, Cyberpsychology Behav. Soc. Netw..

[4]  P L Weiss,et al.  Interactive virtual environment training for safe street crossing of right hemisphere stroke patients with Unilateral Spatial Neglect , 2005, Disability and rehabilitation.

[5]  D. S. Fraser,et al.  Mixed reality environments in stroke rehabilitation: Development as rehabilitation tools , 2004 .

[6]  Michael J. Swain,et al.  Color indexing , 1991, International Journal of Computer Vision.

[7]  Jeonghun Ku,et al.  A Virtual Reality System for the Assessment and Rehabilitation of the Activities of Daily Living , 2003, Cyberpsychology Behav. Soc. Netw..

[8]  Tony P. Pridmore,et al.  Object and event recognition for stroke rehabilitation , 2003, Visual Communications and Image Processing.

[9]  Erich Seifritz,et al.  Interactive computer-training as a therapeutic tool in Alzheimer's disease. , 2003, Comprehensive psychiatry.

[10]  P. Weiss,et al.  Design and testing of a virtual environment to train stroke patients with unilateral spatial neglect to cross a street safely. , 2003, Occupational therapy international.

[11]  Ehud Sharlin,et al.  Cognitive cubes: a tangible user interface for cognitive assessment , 2002, CHI.

[12]  Steve Benford,et al.  Applied virtual environments to support learning of social interaction skills in users with Asperger's Syndrome , 2002, Digit. Creativity.

[13]  Gerd Johansson,et al.  Three applications of virtual reality for brain injury rehabilitation of daily tasks , 2002 .

[14]  John M. Carroll,et al.  Human-Computer Interaction in the New Millennium , 2001 .

[15]  T. Pridmore,et al.  Interfacing tangible input devices to a 3 D virtual environment for users with special needs , 2001 .

[16]  K. C. Lun,et al.  Virtual reality for relearning daily living skills , 2000, Int. J. Medical Informatics.

[17]  Hiroshi Ishii,et al.  Emerging frameworks for tangible user interfaces , 2000, IBM Syst. J..

[18]  Tony P. Pridmore,et al.  Virtual Reality and Stroke Assessment: Therapists' Perspectives , 2000 .

[19]  Nigel Foreman,et al.  Virtual environments as spatial training aids for children and adults with physical disabilities , 2000 .

[20]  E. A. Attree,et al.  VIRT - factory trainer project. A generic productive process to train persons with disabilities , 2000 .

[21]  Gerd Johansson,et al.  Special Considerations for Navigation and Interaction in Virtual Environments for People with Brain Injury , 2000 .

[22]  Francis Rose,et al.  Virtual reality in vocational training of people with learning disabilities , 2000 .

[23]  Boriana Koleva The properties of mixed reality boundaries , 1999 .

[24]  John R. Wilson,et al.  Structured Evaluation of Virtual Environments for Special-Needs Education , 1999, Presence: Teleoperators & Virtual Environments.

[25]  David J. Brown,et al.  Development and Evaluation of the Virtual City , 1999, Int. J. Virtual Real..

[26]  K. Ottenbacher,et al.  Task performance in virtual environments used for cognitive rehabilitation after traumatic brain injury. , 1998, Archives of physical medicine and rehabilitation.

[27]  Hiroshi Ishii,et al.  Tangible bits: towards seamless interfaces between people, bits and atoms , 1997, CHI.

[28]  Steve Benford,et al.  Shared spaces: transportation, artificiality, and spatiality , 1996, CSCW '96.

[29]  Mark Billinghurst,et al.  Shared Space: An Augmented Reality Interface for Computer Supported Collaborative Work , 1996 .

[30]  P. Milgram,et al.  A Taxonomy of Mixed Reality Visual Displays , 1994 .

[31]  Carl Machover,et al.  Virtual reality , 1994, IEEE Computer Graphics and Applications.

[32]  Wayne L. Shebilske,et al.  Virtual Reality: An Instructional Medium for Visual-Spatial Tasks. , 1992 .

[33]  John C. Hart,et al.  The CAVE: audio visual experience automatic virtual environment , 1992, CACM.

[34]  Howard Rheingold,et al.  Virtual Reality , 1991 .

[35]  B. Shneiderman,et al.  Improving the accuracy of touch screens: an experimental evaluation of three strategies , 1988, CHI '88.