Three-Dimensional Virtual Environments That Support Hospitalized Children's Learning: A Systematic Review

Virtual Reality (VR) and Augmented Reality (RA) systems are found in large-scale three-dimensional virtual training systems in various fields of knowledge, especially in health care. In the context of hospitals, Three-Dimensional Virtual Environments (3D VEs) can collaborate to knowledge acquisition of children who remain hospitalized for long periods, away from the school environment and from the interaction with teachers and classmates. Thus, the main goal of this paper is to present results of a Systematic Review (SR), which seeks to identify the application of 3D VEs to support hospitalized children's learning process, besides identifying which interaction strategies have been used and which human factors have been explored in such environments. The results allowed researchers to formulate hypotheses based on the human factors and interaction strategies identified, and to specify a Preliminary Reference Model to support the development of Three-Dimensional Virtual Learning Environments (3D VLEs) to assist the hospitalized children.

[1]  D. Moher,et al.  Preferred reporting items for systematic reviews and meta-analyses: the PRISMA statement , 2009, BMJ.

[2]  Bretagne Abirached,et al.  Improving communication skills of children with ASDs through interaction with virtual characters , 2011, 2011 IEEE 1st International Conference on Serious Games and Applications for Health (SeGAH).

[3]  Alessandra Silva de Souza,et al.  Assistência de enfermagem à criança hospitalizada , 2014 .

[4]  Licinio Roque,et al.  Feasibility Analysis of an Assessment Model of Knowledge Acquisition in Virtual Environments: A Case Study using a Three-dimensional Atlas of Anatomy , 2013, AMCIS.

[5]  Sara Bernardini,et al.  ECHOES: An intelligent serious game for fostering social communication in children with autism , 2014, Inf. Sci..

[6]  Christopher Frauenberger,et al.  Social Communication between Virtual Characters and Children with Autism , 2011, AIED.

[7]  Romero Tori,et al.  A Model of Assessment of Knowledge Acquisition in Three-Dimensional Learning Virtual Environments , 2012, 2012 14th Symposium on Virtual and Augmented Reality.

[8]  Hassan Rajaei,et al.  Advances in virtual learning environments and classrooms , 2011, SpringSim.

[9]  Poonsri Vate-U-Lan Augmented Reality 3D pop-up children book: Instructional design for hybrid learning , 2011, 2011 5th IEEE International Conference on E-Learning in Industrial Electronics (ICELIE).

[10]  Pieter Jorissen,et al.  A 3D Virtual Learning Environment to Foster Communication for Long Term Ill Children , 2007, Edutainment.

[11]  Xianhui Wang,et al.  Leveraging open source software and design based research principles for development of a 3D virtual learning environment , 2010, CSOC.

[12]  Denise Wood,et al.  Responding to the Widening Participation Agenda through Improved Access to and within 3D Virtual Learning Environments. , 2012 .

[13]  Franca Garzotto,et al.  Hyperstories and social interaction in 2D and 3D edutainment spaces for children , 2006, HYPERTEXT '06.

[14]  César A. Collazos,et al.  Design and analysis of collaborative interactions in social educational videogames , 2014, Comput. Hum. Behav..

[15]  F. Blanco,et al.  The importance of human factors to enhance the user experience in videogames , 2012, 2012 International Symposium on Computers in Education (SIIE).

[16]  James Laffey,et al.  iSocial: Delivering the Social Competence Intervention for Adolescents (SCI-A) in a 3D Virtual Learning Environment for Youth with High Functioning Autism , 2013, Journal of Autism and Developmental Disorders.

[17]  Pieter Jorissen,et al.  A Virtual Interactive Community Platform Supporting Education for Long-Term Sick Children , 2007, CDVE.

[18]  Michail N. Giannakos,et al.  Designing healthcare games and applications for toddlers , 2013, IDC.

[19]  Maria M. Klawe,et al.  The participatory design of a sound and image enhanced daily planner for people with aphasia , 2004, CHI.