Educating Adolescents In Sustainable Travel Urban Behavior Through Mobile Applications Using Motivational Features

Mobile technology can facilitate “anytime and anywhere” learning and has the potential not only to educate people but also to encourage their choices towards greener habits. This paper describes the User-Centered Design process followed within a mobile application aiming to educate pupils/adolescents in adopting a sustainable travel urban behavior using various motivational features. We report the primary outcomes derived from an assessment by a secondary education pupils’ group of six simulated screens of a prospective mobile application named ESTA (Educating pupils/adolescents in Sustainable Travel urban behavior through mobile Applications). We analyze their feedback on the application’s functionality and the possibility for its daily use in order to the adolescents to become more mindful of their environmental impact.

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