Jogo baseado em simulação de vida artificial

[1]  John von Neumann,et al.  Theory Of Self Reproducing Automata , 1967 .

[2]  Ronei Marcos de Moraes,et al.  Serious games baseados em realidade virtual para educação médica , 2011 .

[3]  Steven Johnson,et al.  Emergence: The Connected Lives of Ants, Brains, Cities, and Software , 2001 .

[4]  J. Huizinga Homo Ludens: A Study of the Play-Element in Culture , 1938 .

[5]  Leonel Duarte dos Santos Factores determinantes do sucesso de serviços de informação online em sistemas de gestão de ciência e tecnologia , 2004 .

[6]  A. Eiben,et al.  Comparison of Reproduction Schemes in an Artificial Society for Cooperative Gathering , 2005 .

[7]  Hiro Izushi,et al.  Industry Evolution and Cross-Sectoral Skill Transfers: A Comparative Analysis of the Video Game Industry in Japan, the United States, and the United Kingdom , 2006 .

[8]  S. Hotho,et al.  "We Are Always After That Balance" - Managing Innovation in the New Digital Media Industries , 2010 .

[9]  Ramez Elmasri,et al.  Fundamentals of Database Systems , 1989 .

[10]  James E. Driskell,et al.  Games, Motivation, and Learning: A Research and Practice Model , 2002 .

[11]  Timo Kaukoranta,et al.  Towards a Definition of a Computer Game , 2003 .

[12]  Geoff S. Nitschke,et al.  Emergence of Cooperation: State of the Art , 2005, Artificial Life.

[13]  Ricki G. Ingalls,et al.  Introduction to simulation , 2001, 2008 Winter Simulation Conference.

[14]  Nicolas Esposito,et al.  A Short and Simple Definition of What a Videogame Is , 2005, DiGRA Conference.

[15]  Katie Salen,et al.  Rules of play: game design fundamentals , 2003 .

[16]  Jesse Schell,et al.  The Art of Game Design: A book of lenses , 2019 .

[17]  Jogos eletrônicos e juízo moral: um estudo com adolescentes do ensino médio , 2012 .

[18]  Jeannie Novak,et al.  Game development essentials : game artificial intelligence , 2008 .

[19]  Ruth Thomas What Are Simulations? - The JeLSIM Perspective. , 2003 .