Social resonance: balancing reputation with tangible design

New forms of tangible systems can be designed to leverage the strengths, and bridge the discrepancies, of reputation systems. This paper presents the ongoing design of a tangible reputation system, Social Resonance, that uses a wearable device to merge face-to-face interaction with online networking. Like its virtual counterparts, this system aims to make explicit the perspective of anonymous actors. Yet unlike online reputations, this system is negotiated through real-world action and signals. We present an overview of the system, including potential opportunities and related work, and conclude with future steps for analysis.