Integration of Gamification Technology in Education

Educational system plays crucial role on the development of nations, and the impact of early education empower knowledge acquisition. In this research, technology assisted second language learning (English) with peace context is used to reveal impact of information and communication technologies (ICT)in learning. The study is carried on 5 years old pre-schoolers, representing 4 classes with the average of 17 students in each, and the total of 60 sample students. Knowledge acquisition and tests are conducted with in class gamification training. Tests are first carried out by written assessment, then conducted with technology assisted gamification activity. Results revealed that teaching language with ICT together with gamification context significantly improved language acquisition and awareness of peace concept. Furthermore, observations show that technology assisted learning also minimizes distraction of children and boosts learning curve.