Glare generation based on wave optics
暂无分享,去创建一个
[1] Holger Lubatschowski,et al. Virtual Eye: Retinal Image Visualization of the Human Eye , 1997, IEEE Computer Graphics and Applications.
[2] Michael Ashikhmin,et al. A Tone Mapping Algorithm for High Contrast Images , 2002, Rendering Techniques.
[3] Pacific Conference on Computer Graphics and Applications , 2006 .
[4] Hans P. Moravec. 3D graphics and the wave theory , 1981, SIGGRAPH '81.
[5] Przemyslaw Rokita. A model for rendering high intensity lights , 1993, Comput. Graph..
[6] 大野 義夫,et al. SIGGRAPH′90〔邦文〕 , 1991 .
[7] A Real-Time Glare Rendering Technique Taking into Account Surface Reflection Attributes , 2003 .
[8] Christine D. Piatko,et al. A visibility matching tone reproduction operator for high dynamic range scenes , 1997 .
[9] Jessica K. Hodgins,et al. Two methods for display of high contrast images , 1999, TOGS.
[10] Donald P. Greenberg,et al. Physically-based glare effects for digital images , 1995, SIGGRAPH.
[11] E. Reinhard. Photographic Tone Reproduction for Digital Images , 2002 .
[12] Kenneth Moreland,et al. The FFT on a GPU , 2003, HWWS '03.
[13] P Artal,et al. Determination of the point-spread function of human eyes using a hybrid optical-digital method. , 1987, Journal of the Optical Society of America. A, Optics and image science.
[14] Christophe Schlick,et al. Quantization Techniques for Visualization of High Dynamic Range Pictures , 1995 .
[15] Adam W. Bargteil,et al. Introducing Vision-Realistic Rendering , 2002 .
[16] H. Lipson,et al. Optical Physics. Second Edition , 1982 .
[17] Mikio Shinya,et al. Rendering techniques for transparent objects , 1989 .
[18] Holly E. Rushmeier,et al. Tone reproduction for realistic images , 1993, IEEE Computer Graphics and Applications.
[19] J. Goodman. Introduction to Fourier optics , 1969 .
[20] Jitendra Malik,et al. Recovering high dynamic range radiance maps from photographs , 1997, SIGGRAPH.
[21] Michael Potmesil,et al. A lens and aperture camera model for synthetic image generation , 1981, SIGGRAPH '81.
[22] Pat Hanrahan,et al. A realistic camera model for computer graphics , 1995, SIGGRAPH.
[23] Takashi Okamoto,et al. A lighting model aiming at drive simulators , 1990, SIGGRAPH.
[24] Robert L. Cook,et al. Distributed ray tracing , 1998 .